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3D simulation roadmap

The problem with tunnels and stairs

Whenever there’s been a major incident involving emergency services in complex urban environments the inquiry report has consistently highlighted radio communications failure despite significant developments in radio communications and 3D technology since the infamous 1988 Kings Cross Fire on the London Underground. The following tragic incidents all featured tunnels, stairs and communications failure:

Limitations of (2D) radio planning tools

Radio planning tools are not used in emergencies. They’re complicated, slow and require a lot of knowledge to produce an accurate output. Even if a skilled operator were able to model a site before the event, currently they would be expected to model each floor of a multi-story building in isolation due to the “floorplan” design of current software.

The problem is indoor planning tools are built for corporate clients to achieve seamless Wi-Fi in every corner of the office, not to help a fire chief deploy a mesh radio network down stairs and then along a tunnel. The top end tools can do limited multipath, slowly, but not as an API which can be consumed by a third party viewer…

Most radio planning tools on the market, ourselves included, have the following limitations when it comes to complex urban modelling which we will explore in detail:

Using LiDAR as a 2.5D surface model

The abundance of free LiDAR data has made this high resolution data the standard for accurate outdoor RF planning and for several Fixed Wireless Access (FWA) tools, including free LiDAR based path tools, it is their core feature. We started using LiDAR in 2015 and know its limitations well; for example when point cloud LiDAR has been rasterised into GeoTIFF then it’s no longer 3D, it’s a 2.5D surface model which is useful for building heights and unsuitable for bridges, arches and tunnels.

A bridge or arch in a rasterised LiDAR model extends to the ground like a wall. In the screenshot below, a large ferris wheel is blocking line of sight through it as well as the elevated rail bridge across the river which is casting a shadow much larger than it would in reality.

London eye and bridges in LiDAR

Using a floor plan to model a building

Expect us

For indoor Wi-Fi planning tools, the start point is typically a floor plan. This does not scale well with multi-story buildings or support vertical planning as it produces a 2D image of a 2D plan.

Many tools present 2D images in a 3D viewer, as we do, but the output remains 2.5D, as with rasterised LiDAR. The significant Wi-Fi attenuation presented by solid floors makes this simplified 2D floor-by-floor planning viable for corporate clients in offices but not in challenging environments or where a floor plan does not exist.

Direct ray only

Attenuation is good, reflections are better

Modelling multipath, or fast fading, is much more complex than the direct ray. For this reason, most tools only do the more powerful direct ray and even then some cannot do diffraction or obstacle attenuation as we do already. For the previously mentioned Wi-Fi planning tools, the current standard is to model obstacle attenuation only. By doing this a tool is able to simulate most of the coverage quickly for a given floor but for complete accuracy it must be augmented by a walk survey, which isn’t so quick. For some customers, a walk survey is just not possible.

Multipath effects will increase coverage beyond a direct ray simulation and cause phase issues like signal dead-spots and doppler spread where reflections increase bandwidth and overall noise. This effect can be observed indirectly via customer reviews for urban WISPs where people state their once good link quality reduced as more neighbours subscribed.

A 3D multipath API for 2024

We’ve been working on this full 3D capability since the 2022 Grenfell inquiry with valuable input from firefighters, mining experts and MANET radio OEMs. The first version of the engine is done and we’re onto API integration now.

Our GPU based design takes a 3D model, simulates propagation in all directions irrespective of floors including configurable reflections, surface refractivity, material attenuation and crucially it outputs to the open 3D standard glTF. It scales from small rooms to suburbs and everything in between so will be used for tunnels, multi-story buildings and outdoor multipath.

It will be integrated into our API first so other standards compliant viewers can visualise it and will then be integrated into our own 3D user interface. We can’t say what interfaces people will be using in the future but are confident that by aiming for open standards APIs we will ensure compatibility with phones, glasses and holograms.

Done

Read LiDAR into a 3D volume

Prepare a volume from a LAS/LAZ LiDAR scan.

Done

Direct ray with attenuation

Model direct ray with configurable attenuation in dB/m for obstacles

Done

Reflections

Model reflections accurately based on the wavelength and angle of incidence

Done

Phase tracking

Track the phase to show constructive and destructive interference (fast fading) eg. dead spots, cured by a little movement 😉

Done

BIM / glTF support

Read and write BIM models as the open standard glTF “3d tiles” format.

Under development

API integration

Integrate engine into the CloudRF API so a BIM/LAS model can be uploaded and used via our standard JSON requests.

Under development

3D tiles web interface integration

Add 3D tiles output to 3D web interface. Some interfaces already supported 🙂

To do

Multisite support

Model many sites at once

To do

Antenna pattern integration

Add 3D antenna pattern loss

Commercial plan

The 3D engine API will be a new feature within CloudRF Gold plans and our SOOTHSAYER server at no additional cost. It requires a GPU. We’re aiming to get a beta up on CloudRF in May/June and to ship this with the next major SOOTHSAYER release, currently scheduled for September.

Users will be allowed to upload models within their storage limits and execution time / accuracy will be scaled to fit within a reasonable time. Limits will be relaxed on SOOTHSAYER.

We are partnering with open standards based companies to integrate this into different viewers. One exciting partner we are working with now is Avalon Holographics. Their revolutionary display is able to display our rich engine output in a hologram format so it can be explored in three dimensions for maximum spatial awareness without additional hardware for viewers.

If you would like to get our open standard glTF models into your viewer, get in touch. If you can bring challenging BIM models or LiDAR scans of real tunnels and large buildings we would really like to talk to you.

Demo video

3D simulation engine demo video

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SOOTHSAYER server performance testing

Brown bears

We have lab tested three different size hardware profiles for running our SOOTHSAYERTM RF planning server to find out how they compare under load. These consumer profiles cater for different setups ranging from an enterprise with rack mounted servers, to a small office to a vehicle.

Enterprise server

This server is a standard Dell Poweredge R740 with an Intel Silver CPU and a 24GB Nvidia A5000 GPU running a Proxmox hypervisor. SOOTHSAYER 1.7 is installed as a virtual machine and LiDAR data is mapped via a network share.

Datasheet.

Mini desktop PC

This small form factor desktop PC is a HP z2 G9 mini with an Intel i9 CPU and a Nvidia A2000 GPU running Ubuntu 22 server.

SOOTHSAYER 1.7 is installed as a docker container and LiDAR data is local.

Datasheet.

Embedded PC

This portable server is an Nvidia Jetson AGX Orin with an ARMv8 64 bit CPU and a 2048 core GPU. The server has 3 variable power settings and was run in the modal 30W mode.

SOOTHSAYER 1.7 is installed as a docker container and LiDAR data is local.

Datasheet.

The tests

The tests used were designed to benchmark both the hardware and our software’s capability for high performance RF planning. We’ve picked challenges other tools would struggle to compete with, like Bullington diffraction and double digit megapixel resolutions.

High resolution area

The test parameters here were for a 5m resolution coverage heatmap out to 10km radius for a total image size of 16 mega pixels. This was repeated with and without Bullington diffraction and soft clutter data which is computationally expensive to show diffraction with soft clutter versus basic line-of-sight (LOS) speed respectively.

This would exercise our Area API.

Long range path profile

The test parameters here were for a 2m resolution LiDAR path out to a point 10km away. This would test 5000 points and would exercise our Path API.

Ten links at once

The test parameters here were for 10 random transmitters at 3km from a receiver using 2m resolution and Bullington diffraction. All links would be tested in a single API call to our Points API.

The results

All times are in seconds and were taken from the API response, excluding network latency and presentation in an interface.

TestServerMini PCEmbedded PC
Area w/Diffraction (CPU)261338
Area w/LOS (CPU)1710.924
Area w/Diffraction (GPU)6.713.1116
Area w/LOS (GPU)2.53.929
Path0.140.050.08
Links0.090.050.08
Table of results

The times didn’t fail to disappoint and threw up more than a few surprises. Unsurprisingly, cores matter when processing coverage and the fastest compute went to the largest GPU on the server.

When processing links, the CPU is critical and here the Intel i9 on the Mini PC excelled with a 50 millisecond compute time for multiple 2m LiDAR links. This faster-than-human reaction-time speed makes it suitable for dynamic planning with moving vehicles. The enterprise server disappointed with quick links due to the latency with the large data share where the LiDAR GeoTIFF tiles were stored. This latency was only noticeable with very quick calculations however.

The embedded PC performed admirably considering it was seriously under powered compared to the others at only 30W. It was able to model LiDAR links in 80ms and was only about 46% slower than an enterprise server at CPU calcs. Where it was noticeably slower was with processing the GPU area calculation. By increasing the power on the device to the 60W maximum the CUDA cores are doubled and from our testing we expect this would halve the GPU time.

Recommendations

For MANET link planning; an intel i9 CPU with an SSD is extremely fast

For high resolution area coverage; an enterprise grade GPU is unbeatable

For a small form factor host; the HP z2 G9 mini with an A2000 GPU is powerful

For value for money; the HP z2 G9 mini with an A2000 GPU is excellent

For low SWaP; the Nvidia AGX Orin 64GB delivers great economy

More information

For more information on self hosted RF planning, see our SOOTHSAYER page.

No load balancers with arrays of RTX gaming GPUs were used in this testing. We don’t need to do that!

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SOOTHSAYER 1.7 released

SOOTHSAYER 1.7

Our latest major release of our private server, SOOTHSAYER, is ready. It includes six months of features, updates and bug fixes from CloudRF and features several customer sponsored capabilities including RADAR and Trilateration.

By popular demand, we now have a Docker enterprise solution so you can build your own containers or use our pre-built AWS template.

Docker support!

Thank you to all who gave feedback and feature sponsorship to help make this feature release. As you can see from the substantial new features and enhancements we continue to model the future of scalable APIs for multiple technologies and verticals such as Aviation and Counter UAS.

New in 1.7

RADAR model

The RADAR propagation model has a RADAR cross section parameter (m2) so you can model the effective range for detection of different sized objects with a RADAR, up to 90GHz, and 500km radius – horizon permitting!

It’s implemented in the API as model #8, both CPU and GPU engines and the user interface.

RADAR documentation: https://cloudrf.com/documentation/02_web_interface_intro.html#radar

Airport RADAR
Airport RADAR

Noise API

The noise API was developed from user feedback about the problem with varying local noise figures. Using a universal guessed value eg. -110dBm is not representative of the real world and especially the difference between a quiet rural and loud urban area for example. Now you can push in your own noise readings from radios or other sources either before or during planning. When modelling, live noise can be used by setting the noise value to ‘database’.

Noise CREATE API schema: https://cloudrf.com/documentation/developer/#/Manage/noiseCreate

Noise GET API schema: https://cloudrf.com/documentation/developer/#/Manage/noiseGet

Trilateration API

The Trilateration API was developed by popular request to accelerate and enable the process of geo-location of an unknown emitter. It will challenge conventional thinking about the accuracy of power based geo techniques by using accurate modelling and clutter data instead of circles. Our modelling has been field tested to below 8dB RMSE.

It requires receivers to be pre-modelled to enable rapid RSSI lookups using live receiver measurements. Using this two step process, results are delivered in milliseconds unless a receiver is moving in which case it’s coverage can be maintained using the fast GPU engine.

Trilateration API demo: https://cloud-rf.github.io/CloudRF-API-clients/slippy-maps/leaflet-trilateration.html

Height AMSL

Since our inception we’ve used height above the ground as most of our users are land based terrestrial planners. As we’ve gained more aviation, and RADAR, customers, barometric altitudes are now supported by request. The altitude type is specified in the request “output.units” key as before only now there are four possible inputs instead of two. Range is 1 to 120,000 m/f.

ValueDescription
mMeters above ground
m_amslMeters above sea level
fFeet above ground
f_amslFeet above sea level
API height measurement units

HF NVIS model

By request we’ve added a HF Near Vertical Incidence Skywave (NVIS) model. This models the first bounce from the ionosphere out to 500km and has an option for three layers (D, E, F) at differing refractive heights. This capability is supported in both our CPU and GPU engines and is particular valuable for teaching HF as it will give students an interactive HF tool to learn dipole patterns, the difference between day and night and critical frequency selection.

We have calibrated our NVIS model to align within 10dB of measurements taken from a 2012 research paper by Marcus Walden using a 5MHz NATO frequency in the UK. From this paper we selected one of the longer links at 210km where we used the median measurement value for August.

HF reliability animation
HF reliability animation

Bullington and Deygout diffraction models

Our single knife edge diffraction model has served us well for many years but cannot deliver the accuracy we aspire to once multiple obstacles are on the path. We have therefore invested substantial effort to add the much more complex Bullington and Deygout models to both our CPU and GPU engines. These greatly enhance simple propagation models as we proved during our LTE800 field test in the mountains earlier this year.

Deygout diffraction
Deygout diffraction


Automatic CSV processing in UI

From user feedback we created a solution to a problem whereby customers using managed IT systems were not able to install or execute our python API scripts but needed to batch process spreadsheets. We addressed this by adding a form within our web interface where CSV spreadsheets could be uploaded and automatically processed. It uses a much simpler format which combines with the current form settings like environment to execute API calls.

Documentation: https://cloudrf.com/documentation/05_web_interface_import_data.html#automatic-processing-process-a-spreadsheet

ITU-R P.1546 VHF/UHF model

This is a logically more advanced path loss model compared with legacy curves which is designed for terrestrial VHF and UHF planning. It’s conservative so we recommend the optimistic context with Bullington diffraction.

Multisite support for mixed AGL / AMSL units

After we implemented height above sea level for aircraft, we received feedback from customers using our multisite API that they would like to model transmitters above ground level and receivers above sea level. This is a common scenario for a ground-to-air network for example. We extended the multisite API to allow for mixed units so this can all be modelled in a single API call.

Testing

Our testing cycle is six months long, and starts with CloudRF where thousands of users, on every device imaginable, will test our API and interfaces to destruction. By opening it to the public via our free plan, we encourage many concurrent users, with diverse client software, to test our service and in doing so receive much more comprehensive testing than legacy products or GOTS software which only the contractor has tested.

Field testing is essential to validate the accuracy of our software and calibrate radio templates. After we implemented our new diffraction models, we took them to Scotland where we mapped out 22km of mountain LTE800 measurements. This valuable data improved the models and clutter profiles for UHF and validated our investment in improving accuracy.

Our API is regression tested daily and our models have a custom test harness to validate the many permutations of path loss models, environment contexts, diffraction models and parameters. As the number of models and inputs has grown we are relying on automation to ensure outputs are consistent and within parameters for the model(s).

Our user interface on CloudRF is instrumented with third party error handling software which automatically triages bugs for us. Through this we are able to identify issues early before customers are aware. This works especially well with our crowd sourcing strategy since we see a greater variety of clients than legacy or GOTS competitors who do not have the confidence to do genuine crowd sourced testing.

For hardware and hypervisor compatibility we have invested in a wide variety of systems and GPUs ranging from low end consumer GTX cards to enterprise grade devices like the A5000 and A100. We test SOOTHSAYER virtual machines on Proxmox 8 and ESXi 8 with different CPU architectures, network profiles and resource profiles.

Custom clutter

More information

Get in touch for a demo and pricing today at support@cloudrf.com

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Field testing diffraction

Spectrum analyser up mountain

Recently, we added advanced diffraction models to CloudRF to complement our existing models. To validate the performance of the new Bullington and Deygout models, we took a field trip to the Highlands of Scotland to collect UHF measurements over rugged mountain terrain and through forests.

With these measurements we have validated and optimised our new models for this environment. We already had single-knife-edge diffraction, based on Huygen’s formula, and the Irregular Terrain Model (ITM) which uses Vogler diffraction. The Vogler model is known to be good but single knife edge has its limits which we have pushed.

Summary

The testing validated our investment into the complex multi-obstacle models we have added.

Both new models offer a significant improvement in accuracy, with no loss in performance for Bullington. We were able to model diffraction with higher accuracy over multiple challenging obstacles such as gradual convex slopes, ridges and valleys. Modifications have been made to the CPU and GPU engines which will be updated on CloudRF and SOOTHSAYER in due course.

Our key findings include:

  • Single-knife-edge was optimistic
  • Deygout was the most accurate, but slower
  • Bullington provided the best overall performance
  • 7.6dB accuracy achieved, including receiver error
  • 2.4dB improvement on single knife edge model

Test environment

We selected a famously cold and remote valley in the Cairngorms national park for our test which has cell towers in the valley and a variety of local repeaters for TETRA, VHF and UHF PTT services. The challenging terrain is notoriously difficult for radio communications making it ideal for our purposes.

Using a test phone with 3dB of measurement error attached to the Vodafone 4G network and a portable Rohde and Schwarz spectrum analyser, we collected a variety of VHF and UHF measurements along a 22km circular mountain route covering a wide variety of terrain. From the data collected, the 800MHz LTE measurements proved the best examples of signal failure so we focused our post-analysis on these.

Throughout the LTE testing the phone attached to multiple local cells and experienced prolonged signal failure as expected in a remote mountain valley.

We filtered the results to isolate 634 RSRP readings from a single physical LTE cell, PCI 460, from which we would calibrate modelling. This cell was located at the start of our test route and was a high power LTE band 20 (800MHz) base station with 10MHz of bandwidth.

Trees and attenuation

The first, and last, few miles of the circular route was a mature Scots pine forest. Unlike dense Scandinavian pine forests, this was sparse with a relatively high tree canopy. A lighter tree clutter profile was used to represent the attenuation from these trees which impact UHF propagation.

Convex hill and a loss of signal

Beyond the forest, the route gained altitude into a mountain plateau where line of sight was lost. The shape of the hill meant any diffraction formula would have to model a gradual convex shape versus a simpler knife-edge obstacle.

The ascent and re-acquisition

As the route ascended a spur leading toward the ridge, the signal was reacquired beyond the snowline. This signal gain was gradual, starting as a diffracted signal from the lower convex hill which eventually became a direct signal at the summit, 7km away from the cell.

Summit switcheroo

The route traversed a high ridge which featured many gaps in our cell coverage in the test data. These gaps were because the LTE modem performed a handover to stronger cells which appeared as soon as they were “visible”. Depending upon the position along the ridge, it occasionally reverted to the original “460” cell at over 7km.

Descent into darkness

The steep descent from the ridge entered a obscured valley not visible from the cell.

This resulted in a prolonged loss of signal for several miles until the signal was reacquired toward the trees at the foot of the valley.

Results analysis

The LTE survey data was prepared as CSV and loaded into the CloudRF web interface for use with the coverage analysis tool. This provided live feedback on accuracy with user generated heatmap layers so the correct settings could be identified first visually using a fine colour schema and then numerically by the reported average error in decibels.

Whilst the site location and frequency was known, the power output was not so the first task was to match line of sight positions, such as on the ridge-line, to establish the power without any obstacles. From there, a tree clutter profile was created to match the tree measurements and finally the best model and context were selected. For this task, the generic Egli VHF/UHF model was chosen as a basic model on which to base the diffraction comparison.

As settings matured, the reported Root Mean Square (RMS) error reduced accordingly until it was below 8dB (including 3dB of receiver error). This was slightly better than the 8dB we achieved on our last field test with LTE800 previously and given the extreme context, spanning a diverse mountain range, this was an excellent improvement.

Subtracting receiver error gives modelling error in the range of 4.6 to 7dB; an excellent result for difficult terrain.

Diffraction modelMean error dBRMSE error dBModelling error dBComment
Single knife edge5.2107Optimistic. May show false positive coverage.
Deygout-1.77.64.6Good. Can be conservative and is 50% slower but gives high assurance.
Bullington1.48.95.9Good. Can be optimistic but is as fast as KED and relatively accurate.
Calibration results from comparing area coverage with survey data

Coverage results

The scatter plot for the ascent to the ridgeline shows measured and simulated values. The steep drop at 2.5km and gap in results after 3.3km matches closely for the critical beyond line of sight region. The results start again once we ascended toward the ridge where the new models were conservative by 10dB whilst the simple knife edge model tracked the path loss curve – which was to be expected. All models aligned once line of sight was achieved at 6.3km.

Recommendations

The outcome of this testing has improved the accuracy of our diffraction models, identified optimisations for our clutter profiles and proved a simple path loss model can be very accurate beyond line of sight with the right diffraction model.

The API settings we used for the LTE800 cell and RSRP output are here. Note the custom clutter profile and fine colour schema.

{
    "version": "CloudRF-API-v3.9.5",
    "reference": "https://cloudrf.com/documentation/developer/swagger-ui/",
    "template": {
        "name": "Lochnagar LTE800",
        "service": "CloudRF https://api.cloudrf.com",
        "created_at": "2024-01-16T13:15:02+00:00",
        "owner": 1,
        "bom_value": 0
    },
    "site": "Site",
    "network": "LOGNAGAR",
    "engine": 2,
    "coordinates": 1,
    "transmitter": {
        "lat": 57.003155,
        "lon": -3.327424,
        "alt": 15,
        "frq": 806,
        "txw": 15,
        "bwi": 10,
        "powerUnit": "W"
    },
    "receiver": {
        "lat": 0,
        "lon": 0,
        "alt": 2,
        "rxg": 0,
        "rxs": -129
    },
    "antenna": {
        "mode": "custom",
        "txg": 19,
        "txl": 0,
        "ant": 0,
        "azi": 180,
        "tlt": 0,
        "hbw": 120,
        "vbw": 20,
        "fbr": 19,
        "pol": "v"
    },
    "model": {
        "pm": 11,
        "pe": 2,
        "ked": 2,
        "rel": 60
    },
    "environment": {
        "obstacles": 0,
        "buildings": 0,
        "landcover": 1,
        "clt": "SCOT4.clt"
    },
    "output": {
        "units": "m",
        "col": "PLASMA130.dBm",
        "out": 6,
        "ber": 0,
        "mod": 0,
        "nf": -120,
        "res": 10,
        "rad": 8
    }
}

Disclaimer

Climbing mountains in winter to test radio networks is dangerous, hard work which requires fitness, experience, skill and dedication to RF engineering. Only do this if you are serious about improving accuracy!

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HF Near Vertical Incidence Skywave (NVIS)

HF NVIS coverage

Today we launched a new model for ionospheric communication planning with High Frequency Near Vertical Incidence Skywave (NVIS).

It’s available in the interface and directly via the area, path, points or multisite API calls. The powerful GPU accelerated capability offers a modern way of visualising and teaching NVIS propagation. It does not, in it’s present form, do frequency selection so this must be performed prior to using this tool to visualise the coverage.

Background

This form of basic ionospheric propagation is popular with Military, Maritime and rural customers. With a simple horizontally polarised antenna and the right frequency, an operator can establish a link of up to 500km making this a quick and economical method for communicating long distances.

HF is undergoing a renaissance driven by uncertainty of the availability of space systems and the need for secondary communications in emergency PACE planning. Despite the choice available now with consumer grade space based communications, HF is a low cost method which requires no third parties making it immune to business and geo-political changes.

As HF bandwidth is very limited, historically only CW and voice channels were viable although developments in compression, cognitive radio and now MIMO are changing this. Improvements in software especially mean that reliable data channels with improved throughput are possible which makes HF data links a popular low cost, low bandwidth, alternative to satellite communications.

Ionospheric propagation

The ionosphere describes layers of ionised gas between earth and space which vary in height between around 100 and 300km. These layers reflect (HF) radio waves and attenuate others. As the layers are stimulated by sunlight, propagation changes significantly between day and night. Seasons affect propagation also, so a frequency which is good in the day may become unworkable after sunset.

The D Layer is the lowest layer at around 100km and absorbs low frequencies (2-4MHz). This weakens at night so these frequencies become viable. This determines the Lowest Usable Frequency (LUF).

The F layer is the highest layer at around 300km and reflects higher frequencies between 4 and 8MHz. The critical frequency is the Maximum Usable Frequency (MUF) which changes throughout the day, determined by sunlight.

A useful analogy for considering the change in the layers is a car engine; It warms up quickly in the morning and cools gradually at the end of a day driving. HF layers change quickly at dawn and slowly after sunset.

Higher frequencies beyond 8MHz experience less refraction so pass through the layers out into space. Depending on conditions a higher frequency may be possible but the most reliable (for NVIS) are found between 2 and 8MHz.

Using the NVIS model

The HF NVIS model can be selected in the model menu or in the API as code 12. Like other models it has a configurable reliability (aka fade margin) and a “context”. The context here refers to the refraction altitude and not an environmental eg. urban/rural choice with other terrestrial models.

  • Context 1 is the D layer at 100km – (Day)
  • Context 2 is the E layer at 200km
  • Context 3 is the F layer at 300km – (Night)

In the day you should use the D layer and your frequency should be between 4 and 8 MHz.

At night, you will use the F layer and need a lower frequency between 2 and 4MHz.

This HF model is only for use with a pre-determined frequency. It does not do forecasting or LUF/MUF frequency selection. This functionality will follow.

The reliability option provides a 10dB fade margin to tune modelling to match the real world. This was set with 50% reliability aligning to summer predictions with a 5MHz frequency.

HF dipole antenna

The antenna pattern will be a special horizontal dipole. You may set the gain and azimuth only but cannot change the pattern as it has high angle nulls for the skip distance before the reflection hits the earth. This will manifest itself as a cold zone at either end of the dipole where the pattern gain is lowest.

This animation shows a dipole orientated north west. The angle of orientation is measured perpendicular (at a right angle) to the wire so the tips of the antenna will generate the worst coverage, in this case to the north east and south west.

HF coverage animation

Radius and resolution

The recommended resolution for NVIS is 180m due to the immense size of the problem. Land cover is irrelevant with this mode of propagation. The radius has been limited to 500km in line with API limits. You can go further with NVIS but would run a risk of straying into multi-hop HF Skywave and this capability is focused on one hop only.

Most NVIS communication takes place between 50 and 300km where groundwave ends and the signal fades into the noise floor.

Using the GPU engine we can model a 500km radius with NVIS and terrain in under 3s. Terrain is a small concern to NVIS unless it’s a large mountain several hundred km away. In this case you will experience shadows due to to low angle of incidence but compared with shadows from terrestrial communications, it will be small.

Environment layers such as land cover and buildings should be off. They will be ignored at 180m resolution.

The colour schema can be whatever you like but if you want to align with the ‘S’ meter scale, popular with HF, where a barely workable signal is S1 and the best is S9 (-73dBm) use a max value of -73dBm with 6dB bands for S9 to S1.

Accuracy verification

We have calibrated our NVIS model to align within 10dB of measurements taken from a 2012 research paper by Marcus Walden using a 5MHz NATO frequency in the UK. From this paper we selected one of the longer links at 210km where we used the median measurement value which for August 2009 was lower during the day than VOACAP, a popular open source application for HF forecasting. The median dBW measurement at noon was -120dBW (-90dBm).

Noting that the RMS error between the VOACAP predictions and the measured values was concluded to be 7 to 12dB at 12 noon (Ref table 7 on page 8), and more at night, we have tuned our model so an “optimistic” prediction is 3dB from the noon measurement. The context and reliability options provide sufficient control to allow predictions to align with current and local ionospheric conditions.

The screenshot below shows both the path and the area coverage aligning with a 1dB calibration schema. The link has over 900m of curvature height gain which explains why a flat region of England appears as a mountain!

HF NVIS calibration
HF NVIS calibration to 3dB

Ionospheric modelling is less predictable than terrestrial modelling due to unpredictable solar radiation. Predictions generated with this model are useful for training, situational awareness and antenna alignment but cannot provide an accuracy greater than 10dB, assuming the inputs are correct.

Look forward: Space weather and long range HF

HF forecasting tools use lookup tables to set refractivity during both seasons and times of day. Using quality, and current data, improves accuracy but like weather forecasting it cannot offer accurate predictions without live data, in this case space weather which has seen a lot of renewed research recently. Our implementation does not use forecasting data presently so users should not be using it to pick their frequencies, but it will help visualise the coverage and align antennas – which at 500km is important.

For the next phase of HF, long range skywave, we will use a space weather feed to offer high resolution HF predictions. Long range HF uses multiple hops at lower angles so the space weather and time of day must be considered along the route which may be thousands of kilometers….

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An API for Cognitive Radio

Cognitive radio, in it’s present form, describes a spectrum sensing radio which can change channel to avoid noise. This capability is standard now on domestic Wi-Fi routers.

With our modelling API and modern radios with APIs we can do much more. Here we present two demos using a raspberry Pi as the server. By compiling our API for ARM and hosting it on a small computer we negate the need for a network to use the API which means we can develop functions to assist radios which may have fallen off the network.

Dynamic transmit power

Problem

Automatic Gain Control (AGC) is an established concept which uses a feedback loop to adjust power to maintain a desired level. This technology is what makes a mobile phone battery last so long. When the phone is near a tower it radiates a fraction of the power it would if it were far away in the countryside. It’s able to do this as the network infrastructure is fixed and there is a signalling channel to make these adjustments eg. “reduce power 10dB”.

A terrestrial broadcast radio network is a much more dynamic environment and as a result it’s common for radios to transmit more power than they need to as power control is simple (low, medium or high on a dial) and once a radio is set to high, the operator is not incentivised to change it as “it works”. This inefficiency reduces battery life and creates excess spectrum noise.

Solution

Using our “Path” API, we perform tests to a distant station to establish the modelled signal to noise (SNR) ratio. This distant station could be the nearest node or a repeater. With the SNR result, we are able to compute an adjustment to the local radio to meet a desired signal level. This could be -90dBm for example.

In our demo, we fixed a receiver location 5km west and moved our transmitter on a north to south path through mixed clutter. The variance exercised the dynamic power management up until the transmitter was behind a deep forest and could no longer communicate after which the LCD reported a failure.

A button to increase radio battery life

Demo source on Github: https://github.com/Cloud-RF/CloudRF-API-clients/tree/master/integrations/AGC%20demo

Best site analysis

Problem

Radio networks have signal dead spots caused by topography like a valley or clutter like buildings and trees. When a VHF/UHF radio operator finds themselves without communication (if they’re aware) they will resort to their training and experience to remedy the issue. These remedies can be technical such as adjusting transmit power, antenna configuration or elevation, all of which will improve a signal, or physical such as moving.

Operators are taught to attempt an initial movement of at least a wavelength (10m at 30MHz) to overcome multi-path effects where out-of-phase reflected signals cause nulls followed by bigger movements. Depending on the scenario, this could easily result in an operator making unnecessary, and potentially risky, movements to acquire a signal. Each movement would be a guess based on local observations of terrain…

Solution

Using our “Points” API, we perform multiple tests in all directions around the radio’s position to a distant station. As before this could be a repeater or a recent neighbour node. The points API is very efficient and takes an array of positions for which it returns an array of simulated values. With this response we can determine the best location to move to.

This search is conducted at an expanding search radius until a signal is found. A signal is defined as being above our desired threshold for the system, in this case -90dBm. This result is presented to the operator as a short message composed of a bearing, distance and expected signal strength.

If the operator wants to take control of the search, they can do this using the keypad and virtually walk around the area as a grid. Results for each grid are presented to the operator via the LCD so they can find out if a hill is worth climbing without climbing it.

A button to find a better location for a radio

A look forward

More radios are featuring APIs which allow for dynamic control of the radio, and eventually the network. APIs are the key to enabling a truly cognitive network and we have the modelling API, 11 years in the making, capable of supporting the scale, speed and accuracy needed which can be installed on ARM via a container. As a look forward, we will be installing this on a Samsung S21 where aside from powering our ATAK plugin, we will be able to do powerful modelling capabilities at the edge without a network – or a heatmap.

If you are a hardware OEM interested in enhancing your product please get in touch.

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Planning for noise

The trouble with radio planning software

Radio planning software has a patchy reputation. Regardless of cost, the criticism, especially from novice users, is generally that results “do not match the real world”. The accuracy of modelling software can be improved with training, better data, tuned clutter etc but if you do not plan for the local spectrum noise, it will be inaccurate.

The reason modelling does not match the real world, is the real world is noisy, and noise is everything in digital communications. Spectrum noise will limit your network’s coverage and equipment’s capabilities. A radio that should work miles can be reduced to working several feet only when the noise floor is high enough.

Anyone expecting simulation software to produce an accurate result without offering an accurate noise figure will be forever disappointed as software cannot predict what the noise floor is in a given location at a given moment – you need hardware for that…

Spectrum sensing radios

Modern software defined radios are capable of sensing the noise figure for the local environment. This allows operators, and cognitive radios, to make better choices for bands, power levels and wave-forms as narrow wave-forms perform better in noise than wider alternatives due to channel noise theory where noise increases with bandwidth.

For example, you can have a radio capable of 100Mb/s but it won’t deliver that speed at long range, at ground level, as it requires a generous signal-to-noise margin to function. This is why a speed demo is always at close range.

When spectrum data is exposed via an API, like in the Trellisware family of radios, it provides a rich source of spectrum intelligence which can be used for radio network management, and dynamic RF planning with third party applications. When we integrated this radio API last year, we were focused on acquiring radio locations, not spectrum noise. At the time we could only consider a universal noise floor value in our software so the same noise value was applied for all radios which was vulnerable to error as radios in a network will report different noise values.

Interference: a growing issue

The single biggest communications problem we hear about, from across market sectors, is interference, either deliberate, accidental, or just ambient like in a city. The number of RF devices active in the spectrum, especially ISM and cellular bands, is increasing and in markets which were relatively “quiet”, such as agriculture. Some have always been problematic, such as motorsport, where the noise floor increases significantly on race days.

Spectrum management is a huge problem which won’t be fixed with management consultants or artificial intelligence. Regulators can, and are, restructuring spectrum for dynamic use but to use this finite resource efficiently, hardware and software vendors need to publish APIs and competing vendors need to be incentivised to work to common information standards.

As noise increases, the delta between low-noise RF planning results and real world results has the potential to grow. There’s anecdotal evidence that some private 5G network operators are experiencing so much urban noise they’ve given up on RF planning altogether, and have opted to take their chances using a wet finger and local knowledge. Skipping RF planning is a managed risk when a company has experienced staff (or they get paid for failure), but it does not scale and is a significant risk when working in a new area and/or with inexperienced staff.

A solution: The noise API

To address this challenge, we’ve developed a noise API to eliminate human error, and guesswork for noise floor values which has undermined the reputation of “low-noise” radio planning software.

Manual entry can now be substituted for a feed of recent, or live, spectrum intelligence to enable faster and more accurate network planning. Combined with our real-time GPU modelling, the API can model coverage for moving vehicles, with real noise figures.

There are two new API requests in v3.9 of our API; /noise/create; for adding noise, and /noise/get; for sampling noise. The planning radius is used as a search area so you can upload 1 or thousands of measurements, private to your account. The planning API will reference the data, if requested, and if recent (24 hours) local noise is available for the requested frequency, it will sample it and compensate for the proximity to the transmitter(s).

When no noise is available within the search radius, an appropriate thermal noise floor will be used based on the channel bandwidth and the Johnson-Nyquist formula. The capability can be used by our create APIs (Area, Path, Points, Multisite) by substituting the noise figure in the request eg. “-99” for the trigger word “database”.

{
  "site": "2sites",
  "network": "MULTISITE",
  "transmitters": [
    {
      "lat": 52.886259202681785,
      "lon": -0.08311549136814698,
      "alt": 2,
      "frq": 460,
      "txw": 2,
      "bwi": 1,
      "nf": "database",
      "ant": 0,
      "antenna": {
        "txg": 2.15,
        "txl": 0,
        "ant": 39,
        "azi": 0,
        "tlt": 0,
        "hbw": 1,
        "vbw": 1,
        "fbr": 2.15,
        "pol": "v"
      }
    },
    {
      "lat": 52.879223835785716,
      "lon": -0.06069882048039804,
      "alt": 2,
      "frq": 460,
      "txw": 2,
      "bwi": 1,
      "nf": "database",
      "ant": 0,
      "antenna": {
        "txg": 2.15,
        "txl": 0,
        "ant": 39,
        "azi": 0,
        "tlt": 0,
        "hbw": 1,
        "vbw": 1,
        "fbr": 2.15,
        "pol": "v"
      }
    }
  ],
  "receiver": {
    "alt": 2,
    "rxg": 2,
    "rxs": 10
  },
  "model": {
    "pm": 11,
    "pe": 2,
    "ked": 1,
    "rel": 80
  },
  "environment": {
    "clm": 0,
    "cll": 2,
    "clt": "SILVER.clt"
  },
  "output": {
    "units": "m",
    "col": "SILVER.dB",
    "out": 4,
    "res": 4,
    "rad": 3
  }
}: 

In the example JSON request above, two adjacent UHF sites are in a single GPU accelerated multisite request. The sites both have a noise floor (nf) key with a value of “database”. Noise will be sampled separately for each site.

Demo 1: Motorsport radio network on race day

The local noise floor jumps ups significantly on race day compared with the rest of the time making planning tricky.

Demo 2: Importing survey data to model the “real” coverage across a county

By importing a spreadsheet of results into the API, we can generate results sensitive to each location.

A look forward to cognitive networks

Autonomous cognitive radio networks require lots of data to make decisions.
Currently, they can use empirical measurements of values such as noise to inform channel selection and power limits at a single node.
What they cannot do is hypothesise what the network might look like without actually reconfiguring. To do that requires a fast and mature RF planning API, integrated with live network data. Only then can you begin to ask the expansive questions like, which locations/antennas/channels are best for my network given the current noise or the really interesting future noise whereby the state now is known but the state in the future is anticipated.

As our GPU multisite API can model dozens of sites in a second, the future could be closer than you think…

References

API reference: https://cloudrf.com/documentation/developer/swagger-ui/

Hosted noise client: https://cloud-rf.github.io/CloudRF-API-clients/integrations/noise/noise_client.html

GPU multisite racetrack demo: https://cloud-rf.github.io/CloudRF-API-clients/slippy-maps/leaflet-multisite.html

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SOOTHSAYER 1.6 released

The latest release of our private server, SOOTHSAYERTM is now available with bigger limits, better reference data, VSphere 8 enterprise GPU support, enhanced security controls and improved performance.

GPU clutter attenuation

The GPU engine can now model clutter attenuation in the same way as the CPU engine, only much faster. This functionality works for our global land cover for forests, global buildings data, and even custom clutter for BYO obstacles. Clutter profiles for regions and seasons are configured through the interface as normal.

Global buildings

We have replaced OpenStreetMap buildings with Microsoft buildings, generated from machine learning trained on satellite imagery. This provides much better data for planning in rural areas and countries which traditionally have suffered from poor data coverage. In the comparison below in Khartoum, Sudan, MS buildings produce a much more conservative result owing to their comprehensive coverage with OSM’s crowd-sourced data lacks.

A SOOTHSAYER server now has global buildings which can be side loaded by country into the data folder or fetched on-demand via api.cloudrf.com when connected to the internet.

Antennas and utilities

Previously SOOTHSAYER’s antenna database was sparse but now it ships with over 500 patterns from major OEMs as well as improved tools to validate, convert different text formats, import ADF patterns and search. Pattern images have been retired for dynamic plots direct-from-source so what you see is what you get and the custom plots are indistinguishable from OEM patterns in both the UI and outputs.

The new look database lets you find patterns quicker than ever with responsive filters. Type the first few letters of what you’re looking for to reduce search results.

The rating feature lets your team score patterns so “the good ones” are always top of the list.

Enhanced MANET limits

Limits for the Multisite API and it’s flasgship MANET tool have been enhanced. You can now do 500km radius / 310 Mile MANET sites and networks that are 2000km wide.

If you try to create a network across the Atlantic Ocean this won’t work….yet.

VSphere 8 support

SOOTHSAYER has been successfully tested on enterprise servers (HPE) with VSphere 8 and a Nvidia T4 GPU. VSphere 8 uses UEFI firmware (instead of BIOS) by default which is becoming the norm as enterprise moves towards trusted platform architectures.

It has also been tested with Proxmox, Virtualbox and Azure environments. We recommend Proxmox for SOOTHSAYER for the widest GPU support (RTX etc) and VSphere for enterprise GPUs.

You can install the VM on a GPU laptop with Linux but this is only recommended for people who like a challenge. We have a tutorial video and instructions available for this.

ATAK plugin

It comes with a free TPC signed plugin for ATAK 4.8: https://github.com/Cloud-RF/SOOTHSAYER-ATAK-plugin

Simple data storage with a second drive

You don’t need to mount an SMB share for your data anymore! (You can if you want to though…)

Just attach a second disk to the VM and reboot. You decide the size. Your terrain data and user files will be saved to this disk. The database remains encrypted inside the first disk.

If you don’t then you can still use it but will get warnings telling you about disk limits it in the CLI:

Change log

1.6.0

API v3.8.10

3.8.10 (2023-08-16)

  • Improvement: New default dBm and dB colour keys
  • Improvement: Enhanced admin dashboard for server
  • Improvement: Auto-rotate function for misaligned patterns refined
  • Fix: A private server will fetch MS buildings from CloudRF before OSM
  • Fix: Path and route ATAK data packages not working in ATAK.
  • Fix: Downloading .ant returns NAN and INF.
  • Fix: GPU elevation pattern downtilt aligns with CPU

3.8.9 (2023-08-05)

  • Improvement: More verbose errors for engine/data failure
  • Improvement: Handling and logging corrupt DTM files

3.8.8 (2023-07-31)

  • Improvement: MANET KMZ now returns points and heatmap
  • Fix: Refactored antenna pattern parsing
  • Fix: Fixed bug in antenna auto-alignment
  • Fix: Sorting MANET files to use latest when requesting KMZ

3.8.7 (2023-07-25)

  • Improvement: MANET networks in the archive show average value for each of the columns.
  • Improvement: Added support for MS 2m buildings via buildings option
  • Improvement: Using buildings will now only go to OSM as a last resort
  • Improvement: System clutter profiles adjusted to make vegetation more dense
  • Fix: Remote tile download not working with DTM tiles.

3.8.6 (2023-07-21)

  • Improvement: Custom antenna optimisations
  • Feature: Redesign of antennas database to make use of ADF files.
  • Fix: Handling legacy .ANT patterns not referenced to 0dB PEP

3.8.5 (2023-07-05)

  • Improvement: GPU can now do 500km radius with a minimum 180m resolution
  • Improvement: Multisite limit increased to 2000km for wide networks
  • Improvement: Logarithmic custom antenna pattern radiation

3.8.4 (2023-06-23)

  • Improvement: GPU calcs can now use custom clutter
  • Fix: Storing antenna gain before feeder loss adjustment
  • Fix: area and coverage values returned in KMZ balloon not being calculated.
  • Fix: When using PPA tool network name is appended with _PPA to separate from other calculations in the archive.
  • Fix: Interference tool not working with GPU calculations.

3.8.3 (2023-04-24)

  • Feature: Added session endpoint to get current load state of API in the response of a PNG image.
  • Feature: Area calculation site and network parameters now accept Latin letters which are not in the ISO basic Latin alphabet.
  • Feature: Added remaining_calculations_since_last_purchase to my-metrics API.
  • Feature: Added edges argument to a BSA request to allow an area to be defined for a BSA area which is cut out during processing.
  • Feature: Requesting tiff file type on an area request returns both 3857 and 4326 projections.
  • Improvement: Requesting tiff file type via the archive is now compressed to reduce size and transfer time.
  • Improvement: Additional error reporting and logging.
  • Fix: Antenna search form now shows all patterns for a given OEM when name is selected even if search string not present in description/filename
  • Fix: site is not a required field.
  • Fix: Google Earth throws an error upon first loading a coverage layer in relation to the PPA tool. This was causing errors as the PPA tool is called immediately after the loading of the coverage layer of which both the transmitter and receiver locations were the same.
  • Fix: Some temporary files not being removed during cleanup process.
  • Fix: User clutter files being copied to wrong location when using GPU processing engine.
  • Fix: Google Earth throws an error upon first loading a coverage layer in relation to the PPA tool. This was causing errors as the PPA tool is called immediately after the loading of the coverage layer of which both the transmitter and receiver locations were the same.
  • Fix: User clutter files being copied to wrong location when using GPU processing engine.
  • Fix: Submitting receiver.lat or receiver.lon to area endpoint causes calculation failures.
  • Fix: Timings no longer output for error messages on production.
  • Fix: credits returned from preferences not factoring in requested calculations.
  • Fix: Loading KMZ into Google Earth would immediately fire off a PPA calculation.
  • Fix: Calculations made in Google Earth would always have TEST network name.

3.8.2 (2023-03-28)

  • Improvement: Polarity for custom patterns
  • Fix: Rx gain NULL after using interference tool
  • Fix: All KMZs contained the GE ppa tool
  • Fix: Removing gain from ADF patterns so all are referenced to 0dB PEP
  • Fix: Using Signal to Noise units with a receiver sensitivity of 0 dB caused an issue
  • Fix: Google Earth PPA tool could fail when both markers were stacked up. Now fails gracefully.
  • Fix: Antenna model and OEM search filters was using OR vs AND

3.8.1 (2023-03-02)

  • Improvement: GPU engine has improved Huygens diffraction
  • Improvement: Colour steps can now be any value between -30 and +30
  • Improvement: New buildings are now fetched synchonously so will block for request #1 up to a max of 30s
  • Improvement: Extended bandwidth lower limit from 10kHz (0.01MHz) to 1kHz (0.001MHz).
  • Improvement: Extended noise floor lower limit from -140 to -150 dBm.
  • Improvement: Requesting a network which doesn’t exist in a mesh calculation will indicate up to 3 network names which have been used recently.
  • Improvement: Chatbot authentication process simplified. The user ID will always be the ID of the Chatbot.
  • Improvement: Extended bandwidth lower limit from 10kHz (0.01MHz) to 1kHz (0.001MHz).
  • Improvement: Extended noise floor lower limit from -140 to -150 dBm.
  • Commercial: Ibiza is no longer the anonymous-full-spectrum-party-island due to abuse. A plan is required to test.
  • Fix: Tightened restrictions on users on free plan.
  • Fix: Interference tool failing to produce result.
  • Fix: Bug in SLEIPNIR JSON report for very low power levels eg. 0dBm with feeder loss. Fixed as 1.6.2
  • Fix: Points megapixel calculation ignores radius in favour of point distance. Hard limit of 64MP
  • Fix: Confusing error messages when running a mesh calculation.
  • Fix: Chatbot outputs any returned error messages when a multisite API request fails.
  • Fix: Tightened restrictions on users on free plan.
  • Fix: Interference tool failing to produce result.
  • Fix: Show the callsign of the device which is authenticated with Chatbot as this is more useful than a device ID.
  • Fix: Requesting 3857 projections for GPU calculations (viewshed, BSA, multsite) returning HTTP 404.
  • Fix: Selecting a bad antenna ID would throw a HTTP 500 with no output error message.
  • Fix: PPA URL outputs will return a secure encrypted URL so as to now expose information via the public URL.
  • Fix: Multisite endpoint reporting validation errors for some imperial units.
  • Fix: Multisite endpoint not honouring imperial units.

UI v3.8.8

3.8.8 (2023-08-15)

  • Update: Satellite database updated to 01/08/2023.
  • Fix: Calculate ERP after switching antenna pattern
  • Fix: BSA colour key no longer disabled when BSA fails

3.8.7 (2023-07-31)

  • Feature: Added a download KMZ button to the MANET tool.
  • Fix: Skips polygons and polylines with no coordinates when uploading KML as clutter.
  • Fix: Bit error rate and modulation drop downs missing in Google Earth.
  • Fix: GPU engine enabled no longer hides the play button to allow calculations to be made without changing settings.
  • Fix: Gracefully fail with a message when unable to load path profile results from the archive.
  • Fix: Gracefully fail with a message when an image could be loaded properly for some scenarios.
  • Fix: Multi-point results hover in the sky when turning off 3D terrain.

3.8.6 (2023-07-13)

  • Fix: Buildings on the Path Profile Chart were all being bunched up on the left when land cover was turned OFF.
  • Feature: “My patterns” antennas makes use of recent updates to API endpoints and draws pattern plots rather than outputting JPEG images.
  • Fix: Antenna menu labels tidied and widths standardised. Horizontal is now H, Vertical is now V.

3.8.5 (2023-06-23)

  • Fix: Handling blocked sentry script with link to adblocker FAQ
  • Fix: Metric/Imperial logic in Multisite tool
  • Fix: MANET links not showing if no preference set
  • Fix: ERP not recalculated when reloading from archive
  • Fix: Deleted archive images now throw a error

3.8.4 (2023-05-23)

  • Enhancement: Loading page with async loader for large JS assets
  • Enhancement: Added “Hide Node” functionality to the MANET context menu.
  • Enhancement: Sets the default antenna gain when selecting an antenna.

3.8.3 (2023-04-24)

  • Fix: Removed “Plane Earth Loss” from models list.
  • Fix: Using “Line of Sight” model automatically sets diffraction to “Off”.
  • Fix: Improved error handling and reporting.
  • Fix: Issue when changing the colour schema while best site analysis is processing a drawn polygon.
  • Feature: API load status light added in top navbar upon page load.
  • Fix: Marker pin on MANET nodes at top of plumbline rather than at ground level.

3.8.2 (2023-03-28)

  • Enhancement: Welcome screen while loading ui.
  • Enhancement: Added reference data import dialog for CSV,KML,GeoJSON.
  • Enhancement: Increased 1000 row limit for CSV to 60k (Make sure your device has lots of memory if you use this)
  • Enhancement: BSA KML polygons via reference data form
  • Enhancement: MANET KML locations via reference data form
  • Enhancement: KML reference points via reference data form
  • Fix: Issue when entering invalid DMS coordinates.

3.8.1 (2023-03-03)

  • Improvement: Upgraded CesiumJS to the latest version.
  • Fix: Mouse hover tooltip value lookup to use the correct schema for multiple layers with different schemas.
  • Fix: Error messages from API for MANET tool not being output.
  • Fix: MANET failed links are styled which is confusing, particular when zoomed out and dashed line is not visible.
  • Fix: Best server tool able to misfire on GPU area calculation upon click.
  • Fix: Allow for imperial units with MANET heatmap which adds locking to the dis value to prevent unit mismatch.

More information

To request more details see here, or to get a quote or a demo VM, get in touch from your official email.

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Saving water with Radio

Taggle supplies the Australian water industry with innovative smart water meters and analytics, connected with Taggle’s Byron DSSS sub GHz radio technology, which is Australia’s most widely deployed LPWAN technology.

As a long time CloudRF customer, Taggle use the service to efficiently plan and deploy new gateway sites and also to monitor ongoing performance and expansion on existing sites. The ability to use CloudRF while in the field, onsite, makes it a useful tool during deployment.

Over 65 councils and water utilities across Australia use Taggle’s solutions to ensure that water, an increasingly precious commodity, is used as efficiently as possible resulting in significant cost savings and environmental benefits for customers and communities.

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Critical Coronation private 5G network planned with CloudRF

On Saturday 6th May the worlds media descended on London for the Coronation of King Charles, an event last planned before many people had television.

As the national broadcaster, the BBC managed the coverage and worked with Neutral Wireless to deploy an innovative private 5G network, with dedicated spectrum, along the procession route for exclusive use by the media and special cameras with 5G modems.

Using the CloudRF API with UK LiDAR data the team created accurate urban line of sight models for their N77 base stations along the tree lined route. Their model used RSRP units and a custom colour schema to map the 4GHz downlink coverage and key handover regions to ensure smooth subscriber transitions for the dynamic event. 

Antenna patterns

The area to be covered is a linear tree lined boulevard known as “The Mall” which leads to one of the most iconic buildings in the country, Buckingham palace. For this task, high performance Alpha Wireless directional panels were employed above the crowds at only 4m, much lower than a conventional city cellular network where a mast will be on rooftops. The combination of low height and a 4GHz frequency limits the effective range so the direction of the antennas needed to be carefully optimised to provide maximum coverage for broadcasters, strategically positioned along the route for line of sight.

How do you model a parade of horses?

Given the low height of the masts and the significant number of tall horses on parade this presents a challenge to critical line of sight which a LiDAR vendor cannot help with. The same problem applies to temporary structures such as the grandstand erected outside the Palace.

For a challenge such as this we can use custom clutter to simulate a parade of horses at a uniform distribution with a nominal density value. A “brick” clutter type can be customised to 2m height and 0.4dB/m attenuation to simulate loss through the parade to show the low and high risk locations for maintaining a link through the parade.

Our current 2D engine regards all obstacles as extending to the ground so a clutter model for a horse will be conservative since in reality a horse has a substantial gap between its legs sufficient for some RF to travel between it and reflect, and diffuse, off the rough ground to reach a camera beyond it. We’re already working on 3D 😉

In the screenshot below, the formation nearest the mast present no challenge, the formation in the middle show attenuation throughout them making a link difficult potentially depending upon siting of the receiver and the distant formation is blocking the, already attenuated, signal.

Trees

The parade was held in May when the trees along the Mall are coming into leaf presenting a moderate obstacle to the 4GHz frequencies. The temporary masts were therefore erected forward of the trees for optimal coverage but still technically under the canopy which makes planning challenging with a 2D engine since these trees can exist as spikes in the LiDAR profile. To avoid accidentally siting a mast atop a tree/spike in the model the path profile tool can be used to inspect the path profile, to identify where there are tall trees in the underlying surface model. Using the UK Environment Agency LiDAR from 2019, the nearest trees on the Mall are lightly represented in LiDAR with a 6m to 8m average canopy compared to their significant neighbours one row back and beyond in St James Park.

The result

The high resolution coverage map was integrated with official event mapping, printed, and displayed in the event broadcasting operations room as a reference. You can also see it on the BBC.

Despite the challenges expected from such congested spectrum, dynamic obstructions and the unexpected surprise of unscheduled electronic counter measures they were able to deliver accurate coverage, on time and within budget to broadcast a historic event in high definition, in real time.

Victoria Memorial

CloudRF referenced in award winning technical paper

The BBC research and development team published an award winning paper at the 2023 International Broadcasting Convention about the event titled 5G Standalone Non-Public Networks: Modernising wireless production.

In this paper, the 4GHz coverage accuracy was validated using ground truth data. This quote about CloudRF’s accuracy stands out:

The agreement between the predictions and on-the-ground measurements is excellent

BBC Research and Development

You can download the paper at the BBC here.