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Asset library doesn't load when using a dual stack IPv4/IPv6 network #36418
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Are you using a proxy on your system? Godot doesn't support HTTP proxies yet, see #6100. |
No proxy, exceptions in Firewall are in place. The URL works in browser, yes. |
https://godotengine.org/asset-library/api/asset (worked in browser) |
This is expected, as that URL is the base API URL. The resource URL (such as
If the VPN affects all processes run by your user, it should work fine. Do HTTP requests work in a project if you try to follow the example given here? |
https://godotengine.org/asset-library/api/ (didn't work in browser) above address is what is displayed in Godot. Can I add /asset to it or is it done automatically? |
Well, maybe, try disabling it and we'll know. Maybe another case of #27864 ? |
No, disabling VPN didn't work. |
I see, can you run the editor in verbose mode (via |
Thanks Faless, could you elaborate on what I need to do? I'm kind of new to Linux so I could use some help to give you what you need. |
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The ifconfig gives:
Without the VPN
I don't understand your second request as I've just installed Godot and was about to start using it when this problem occurred. I've made a project but it doesn't contain much. Ah, shit, I'm trying to make this readable but the forum fails... |
Wrap the pasted text in triple backticks (```), like this: ``` |
Ok, that's better :-) |
Mmhhh, might be a case of broken dual stack? Can you try those 2 commands in terminal? (I hope they are installed)
and post the result? |
Clearly, it has something to do with my VPN. I shut it down for the command but I don't want to not have it up and running, it has to. Maybe there is something in the VPN script that can be edited? |
@affemannen oh, so it does work without your VPN? I thought it still didn't work 😕 |
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However, with VPN active this came up:
|
Yep, that's what a broken dual stack network looks like. |
I'll contact the HMA support on this and see what they come up with... probably nothing. Thanks for all your help anyway, very much appreciated. |
I wonder if you can use some /etc/hosts hackery to force that particular domain to resolve to an ipv4 addr |
I just managed to work around this problem on my end, so posting here to help fellow Google users, as as of 3.3.4 stable the fix is not merged yet. I managed to solve it by setting up a IPV6 DNS override on my network adapter, as apparently the one provided my my ISP wasn't working. (I used OpenDNS). Try this before cherry-picking a commit! |
Workarounds are good, but Ideally the engine can work around broken
networks in general since it's not feasible to ensure that all users can
fix their broken dual stack themselves :)
…On Mon., Oct. 4, 2021, 3:32 a.m. Pedro Ciambra, ***@***.***> wrote:
I just managed to work around this problem on my end, so posting here to
help fellow Google users, as as of 3.3.4 stable the fix is not merged yet.
I managed to solve it by setting up a IPV6 DNS override on my network
adapter, as apparently the one provided my my ISP wasn't working. (I used
OpenDNS). Try this before cherry-picking a commit!
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Why this issue is closed? The problem still exists in 3.3.4. 😡 |
@cacilhas It's fixed in the master branch (what will become Godot 4.0). |
And in 3.4, as documented in the PR which closed this issue. |
Godot version:
3.2
OS/device including version:
Linux Mint Cinnamon 19.3
Issue description:
Get the message "Can't connect to host: https://godotengine.org/asset-library/api"
Steps to reproduce:
Top middle choice "AssetLib"
Minimal reproduction project:
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