FelizCreative_Portfolio

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Victoria Feliz Graphic Design Portfolio www.feliz-creative.com @designs_vfc victoria.feliz.contreras@gmail.com

About

My name is Victoria and being creative and fun is what I try to do. Outside of designing, I express creativity through dance, baton twirling, makeup, and art. As an artist of many mediums, each experience brings out inspiration that many aren’t aware of. I would like to provide my skills in illustration and UI design through the lens of someone who enjoys themselves in various creative outlets.

Creativity through a kaleidoscope of inspiration.

Beyond Animation

Magazine

SAM

App Redesign

The Fourth Wall

Zine

Harper’s Bazaar Cover

Poster

Telltale Games

Rebrand

Chow Could This Happen?!?

Illustration

Baton Twirling for Dummies:

Performance VS Competition Routines

Infographic

Extra Credit

Original App

Contents

Beyond Animation

Magazine Publication

Overview

Beyond Animation Magazine is a publication that covers a variety of animated media, including cartoons and VFX. This publication is meant to show that the art of animation can be enjoyed by anyone and everyone. Therefore, all aspects of animation are explored. This includes: movie reviews, behind the scenes, and the latest in animation.

Solution

I decided to create this magazine considering there weren’t many options for animation fans. Animation is a great form of entertainment that everybody can enjoy, not just children. So, the target audience for this publication would be teens and young adults. In order to appeal to this audience, articles were curated and information was illustrated in a way that presents animation as more than something you see on screen.

Magazine Cover

Logo Process

The Beyond Animation logo went through multiple iterations before landing on the final. The original thought was to include arrows to show the “beyond” part of the name. Then, I experimented with using a pencil to show the “animation” aspect. However, it was pointed out to me that the negative space within the ‘A’ displays a pencil already. So, the arrow stuck, and the logo was created.

Logo

I started and ended up with a typographic logo. It’s simple, but the point gets across. With the combination of an oblique font and an arrow, “beyond” is represented visually. On the animation side of things, a pencil is created in the negative space of the ‘A’.

Color Palette

The color palette, black, red, and teal, is based on the animator storyboarding process. This also inspired the illustration style, but I will explain that later.

Typography

When choosing typefaces for this magazine, I wanted something simple, bold, and easily legible. the Azos Sans family was great for headings and captions while Merriweather served as a good body copy.

Header: Azos Sans Black

Subhead: Azos Sans Black Italic

Caption: Azos Sans Regular

Body: Merriweather

Beyond Animation

Illustration

As stated previously, the illustration style was inspired by animation storyboards. I challenged myself to only use red, black, and teal throughout the magazine. Another challenge was finding the balance between the sketched and the detailed. The illustrations had to be sketched enough to feel like a WIP, but still detailed enough to be legible and have depth.

Beyond Animation
Avatar the Last Airbender Feature
Sonic 2 Feature

SAM

App Redesign

Overview

The S.A.M. (Self-Help Anxiety Management) App focuses on guiding users who suffer from anxiety to control and understand what they’re going through. The app has features such as a journal to write progress daily and mini lessons that teach what anxiety is and how to cope.

Solution

While the existing app has great features, they can be confusing to follow and utilize. It was a top priority to make the S.A.M. app easier to use. The app also had an outdated design, so it needed an upgrade to make it more modern and inviting. Lastly, the S.A.M. app had an opportunity that was unfortunately missed. The branding and voice were upgraded in the redesign alongside the new mascot, SAM the butterfly.

Before After

User Flow

When planning an app–or anything user-focused–a user flow is beneficial. It helps the designer understand what paths the user may take within the product. In my case, I wanted to be sure to map out all the functions and features of the app, so I know where to make connections within the prototype.

Loading Screen Home Sign Up Sign In Registration Tutorial Settings Edu. Videos Talk w SAM Stats Mental Exercises Workouts Journal Choose Mood Workout Types Exercise Types Daily Weekly Monthly Customize Update Info Overview Types of Videos Chat Choose Activity Write About Day SAM Video Lessons

Logo

The logo includes the newly created mascot, Sam the Butterfly. They fit perfectly as the ‘A’ and welcomed users into the app with a kind face.

Color

I wanted the app to have a calming and simple design. Considering it’s geared towards those with anxiety. The color palette is neutral with pops of color that don’t overwhelm the senses.

COLORS

Typography

Along with the calm colors, the type is friendly and welcoming so that the text provides the user a presentation that is easy to understand.

Header: Barlow Bold

Body: Barlow Regular

LIGHT MODE

DARK MODE

#2A2773 #0396A6 #90A681 #F27E63
#011140
#F7F0DB
#F2A20C
PRIMARY LOGO S
M

Sam the Butterfly

When looking at the original app, I saw an opportunity. Meet Sam the Butterfly. They are here to help you through your journey of self-help. Sam came from the idea of having a buddy to guide the user and be a friendly face in a tough process. They’re also very cute.

SAM
Sketch Final SAM Animation Storyboard

The Fourth Wall

Gaming Zine Overview

The “fourth wall” is a term that people use to describe areas in a source of media that breaks the line between reality and fiction. In the case of video games, this could mean drawing something from the in-game world out into the real world, or vice versa. Unlike the use of fourth wall breaks in various forms of media such as books or movies, they don’t create the same experience as when video games utilize it. The fourth wall in video games forms a special relationship between the player and the product. The Fourth Wall discusses the topic of its namesake, specifically within video games. The zine uses examples of games that utilize the fourth wall. Each section uses the voice of the game that is being talked about to immerse the reader as those games would.

The Fourth Wall

Harper’s Bazaar Cover

Illustrated Poster

Overview

For this cover/poster, I was inspired by Cipe Pineles July 1949 Seventeen cover. The surrealist approach was a fun idea to me and very different from most magazine covers I have seen. I wanted to capture that style in my own way.

Harper’s Bazaar Cover

Telltale Games

Rebrand Overview

Telltale Games is described as the “pioneer” of episodic gaming and has inspired many video game companies with their array of games. However, in 2018 they shut down due to bankruptcy and were bought by LCG Entertainment the following year. At this point in time, they are presenting themselves as the “new Telltale.”

Solution

It’s being advertised that the company is “reborn,” and they’re making a comeback with new video game titles. However, the brand itself has remained the same since its beginning. Their brand doesn’t reflect who they are as a company today. Therefore, I took the opportunity to rebrand Telltale Games. I took inspiration from their previous games and spun that concept into this rebrand. Telltale is known for the comic book art style they use in their games and the dark and mature themes they have. I went in a comic book grunge-style direction for this rebrand.

Logo Before Logo After

Ephemera

My initial thoughts when designing ephemera were that it would either be sold at gaming conventions at the Telltale booth, or it’d be limited edition items. This still is the intention, but the thought was expanded into selling merchandise on their website as well as conventions. Limited edition items would mostly be collaborations with other brands, such as the controller I designed for PlayStation consoles.

Mousepads

Telltale Games
Console Ephemera Clothing

Website

The original website was simple and clean. While it works as a website, it doesn’t work with their brand personality. In my design solution, I chose to use a majority of white on the page so that it remains easy to look at. However, I still included some dark grunge to fit with the rebrand.

Before

After

Convention

In the gaming community, many conventions are held to connect people and introduce new products or promote existing ones. I thought a convention booth would benefit this rebrand as a way to promote and introduce the “new Telltale” and promote upcoming games.

Telltale Games

Chow Could This Happen?!?

Illustration

Overview

On this illustration, I wanted to have fun and just draw. I didn’t want to illustrate a meal. I wanted something a bit more engaging. So, I decided to illustrate a scene of a spilled salmon dish with the ingredients mourning the accident.

Chow Could This Happen?!?

Performance VS Competition

Routines

Infographic Overview

I decided to design an infographic based on a sport I love and participated in, baton twirling. This infographic compares performance and competition routines based on my experience performing and competing in Texas. I compared the two based on several factors: types of tricks, the inclusion of dance, and the routines themselves. I also included a comparison of the amount of each routine I did in a year.

Performance VS Competition Routines All Levels and No Music All Levels and Music Advanced Only and Music 1 Competition Performance Key Performance Competition Baton Twirling for Dummies: Performance vs. Competition Routines Baton Twirling is a competitive sport outside of the marching band in high school and college. The sport is completely different from what you see out on the field. Each routine has a different plan and process, plus the structure varies from routine to routine. Here is the difference between performance routines and competition routines. Number of Competition Events: There are 13 total categories a twirler can compete in each competition. Performance routines combine elements from each event. *Only out of the 13 categories exclusive to advanced twirlers. *3 out of the 13 require music while the rest do not. 70% 15% 15% 20% 40% 40% Dance CompetitionsandPerformancesIDidIn AYear Performance Choreography Competition Choreography DifficultTricks Routine Breakdown 2:30-3mins Varies No Format Strict Format Focus on Technique Focus on Showmanship Pay Attention to Music Pay Attention Critiques Flashy Tricks

Extra Credit

Financial Literacy App

Overview

The Extra Credit App provides college students and recent graduates a platform to learn about financial credit and its purpose in today’s economy. It also provides a way to track that credit to ensure their credit score is in good standing.

Solution

During the process of user research, many students mention having financial struggles. This was mainly due to not being taught what was needed in their younger years. There wasn’t a credit-specific app or program outside of the general financial literacy apps. I wanted to use this opportunity to create something valuable and useful to the users through fun aesthetics and easy-to-understand lessons, along with the real-life lesson of keeping track of the credit they earn.

Lesson 1: What is Credit?

User Research

When interviewing and surveying students, the three main difficulties they had were: finding jobs, financial help, and understanding credit. Now, credit and financial help do go hand in hand, however, the students who expressed concerns about credit were very passionate about the topic so that determined it’s own topic. It also determined the route I wanted to go with this app.

Finding Jobs Financial Help Credit Difficulty finding job when there is so much competition in the field Mainly help with finance management
stated it was confusing How to find job in field of interest How to make good money from jobs or how to manage earnings Have jobs that don’t relate to their interests to earn money Concerned with having experience when applying for jobs
important to have credit but it was never taught
less stated, very passionate about issue Regret their choice in career when finding it difficult to find job
Many
It’s
Although
Extra Credit

Progression

Extra Credit h ad gone through two iterations before the final solution. The first focused on usability, the second on design, and the final on polish. From the second draft to the third, there was a major evolution in aesthetics. This was due to taking a break from the project, then looking back with fresh eyes and feedback from the target audience.

Logo Sketches

From the beginning of execution, I wanted to use a visual metaphor within the logo. I wanted to combine the credit card and graduation cap to play with the idea of “taking lessons” in credit.

First Draft Second Draft Final Draft

Logo

The final logo shows a grad cap and credit card combination in between the title “Extra Credit”. As stated previously, I wanted to show a visual metaphor within the logo. The title is cleverly named after the concept of taking extra credit in school, while also referring to credit as a financial factor.

Color

While the design is simple and clean, I still wanted some pops of colors. The main color palette is light purple, dark purple, and pale green. This serves as a chic and simple palette for a fun and simple design. The rest of the palette, yellow, blue, and red, were used sparingly to give the design some pops of color.

Typography

Considering I didn’t want to overwhelm the user, I chose a clean and friendly typeface. Proxima Nova is versatile with its use and gave me many opportunities within the layout.

Header: Proxima Nova Bold

Body: Proxima Nova Regular

Extra Credit

Loading Screens

Extra Credit

Thank You

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