Collaborations/Challenges | |
Pixel Joint Forum : Pixel Art : Collaborations/Challenges |
Topic: 19 Color Palette Comp | |
Author | Message |
Gecimen
Admiral Joined: 17 October 2021 Online Status: Offline Posts: 3821 |
Topic: 19 Color Palette Comp Posted: 11 August 2021 at 9:40am |
Pixeljoint is holding another palette competition which is open to everyone and is quite simple. Competition closes in 2 weeks, August 25, 2021. (CLOSED) - The winning palette will be used on PJs next ISOcollab project. If you submit a palette you acknowledge that it will be used by others for the purpose of this project and credit may not be posted by participants if they submit their project piece to their gallery but you will get overall credit for it. These palettes are not to be considered art so please do not submit to your galleries without an artwork. It's best to assume that others may use your palette beyond this project. By entering you are giving permission to others to use.
- Judges are your PJ Mods and select invited PJ members. -
Posting works using your palette on this thread is a very good way to
show how your palette is supposed to work. You can post your original or
existing works or other people's work, even pieces from old ISO collabs
recolored by your palette. - A unique + original palette is the goal but a well balanced palette is very important even if your entry is monochromatic. - While not mandatory, it would be cool to give your palette a name. You must name the HEX values and NO black - 000000 or white - FFFFFF |
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Gecimen
Admiral Joined: 17 October 2021 Online Status: Offline Posts: 3821 |
Posted: 11 August 2021 at 9:40am |
Submissions/Entry List
If you don't see your palette added to this post within 24 hours please contact a Mod or post a comment below. carnivore 19 Handsome19
DYSTOPIA19
Biome19 Coney Island Magnifiso19 |
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gawrone
Rear Admiral Joined: 30 March 2024 Online Status: Offline Posts: 424 |
Posted: 11 August 2021 at 3:15pm |
Ok, someone got to be first. Here goes:
POLAROIDMEMO19 EDIT: |
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b236
Commander Joined: 12 June 2022 Online Status: Offline Posts: 133 |
Posted: 12 August 2021 at 6:30am |
gawrone, how did you manage to be so fast? i spent few hours tweaking this stuff :D carnivore 19 automatic conversion + some manual recolour: |
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gawrone
Rear Admiral Joined: 30 March 2024 Online Status: Offline Posts: 424 |
Posted: 12 August 2021 at 8:02am |
It took me few hours of yesterday's evening too :)
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Matt
Midshipman Joined: 17 October 2023 Online Status: Offline Posts: 12 |
Posted: 13 August 2021 at 11:47am |
Handsome19
db analyzer: palette applied to a few previous ISO collabs: |
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Gecimen
Admiral Joined: 17 October 2021 Online Status: Offline Posts: 3821 |
Posted: 14 August 2021 at 2:50am |
Mind blowing stuff so far, will be tough for the jury.
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vrine
Rear Admiral Joined: 16 May 2023 Online Status: Offline Posts: 225 |
Posted: 15 August 2021 at 3:43am |
DYSTOPIA19
I wanted to make a palette that was 'out there', bright and fun to use (like a carnival or zoo), but also maintaining versatility and flexibility. Here is the palette applied to two previous ISO collabs: And here it is applied to the works of vierbit and Retronator respectively: |
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DawnBringer
Commander Joined: 03 November 2022 Online Status: Offline Posts: 568 |
Posted: 15 August 2021 at 8:53am |
A reminder: for anyone using GrafX2, there's a script in the Toolbox for automatically generating the palette-template (with all the hex-values).
Palette-->Special Ops-->To Brush-->[PalTable w/ Hex-values] |
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Christoballs
Rear Admiral Joined: 31 January 2023 Online Status: Offline Posts: 180 |
Posted: 17 August 2021 at 6:45am |
BIOME19 palette:
Your script for the template is great btw DawnBringer :) Analysis result: Some conversions: |
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SeDiceBisonte
Midshipman Joined: 01 January 2024 Online Status: Offline Posts: 71 |
Posted: 18 August 2021 at 8:15am |
Coney Island Inspired by old posters for Coney Island. Here's the analysis (is there a link to a full explanation of what this shows, by the way? As a colouring novice, there are a couple of things I don't understand e.g. the section to the left of the indexed palette and the brightness match): Here are a few previous collabs in the palette: |
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DawnBringer
Commander Joined: 03 November 2022 Online Status: Offline Posts: 568 |
Posted: 18 August 2021 at 12:59pm |
The 4x3 Primary colors spectrum/gradients are...
1. (b65%) colormatched with 65% brightness weight 2. (b10%) colormatched With 10% brightness weight 3. 50% Saturation 4. 50% Lightness (In all honesty, I usually don't pay much attention to these, at least not for smaller palettes). The vertical Brightness-match diagram (bri-match) matches all levels of brightness (vertical) with increasing amount of brightness-matching (horizontal). That is, as we move right we allow more and more saturated colors, as long as their brightness match. This will let you now all the options in your palette for filling a gap in the brightness gradient. The plots to the right of the diagram is every color's brightness level. To explain this further: Colormatching is normally done by colordistance (whatever that really is)...but the most important aspect of a color is its brightness. So by weighing in brightness with the colordistance the matching can find more useful (or perceptually accurate) colors |
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SeDiceBisonte
Midshipman Joined: 01 January 2024 Online Status: Offline Posts: 71 |
Posted: 18 August 2021 at 3:27pm |
Thanks! That's made it a lot clearer, and I think it's also illuminated ways I could use the analysis to improve future palettes. If I may ask one more question, what does the HLF row indicate? I think I've got everything else now.
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DawnBringer
Commander Joined: 03 November 2022 Online Status: Offline Posts: 568 |
Posted: 18 August 2021 at 4:02pm |
HLF simply stands for "Half Shades", which is a very important concept in palette design. You want every color in your palette to have at least one other color that could work as a believable shade/darker value (except the darkest one, ofcoz).
Half-shade is not as straightforward as just cutting rgb-values in half. Brightness is exponential in (computer) nature. So things need to be gamma-corrected. You may also have different contrasts in mind. The first three rows uses gamma-correction of three different values {2.6, 1.9 & 1.3} to find a match...or even better; a selection of options. The bottom row uses a different algorithm that focuses more on saturation and hue. This is the part we are talking about: |
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vrine
Rear Admiral Joined: 16 May 2023 Online Status: Offline Posts: 225 |
Posted: 19 August 2021 at 2:30am |
Thanks for breaking this down for less technically-inclined PJers! Helps to understand what we're producing huh
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SeDiceBisonte
Midshipman Joined: 01 January 2024 Online Status: Offline Posts: 71 |
Posted: 19 August 2021 at 12:18pm |
Thanks so much for taking the time to explain. I need to give GrafX2 a proper try so your scripts are to hand (and for lots of other reasons too).
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Irenaart
Rear Admiral Joined: 14 July 2023 Online Status: Offline Posts: 456 |
Posted: 22 August 2021 at 4:29am |
EDIT: Here is my entry, "Magnifiso19". db_analysis: |
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DawnBringer
Commander Joined: 03 November 2022 Online Status: Offline Posts: 568 |
Posted: 22 August 2021 at 6:47am |
@Irenaart: Take another look at that orange-brown...
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Irenaart
Rear Admiral Joined: 14 July 2023 Online Status: Offline Posts: 456 |
Posted: 22 August 2021 at 8:42am |
@DawnBringer; Ah, yeah, they are very close. I'll correct it when find some more time. Thanx!
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Paperdomo101
Midshipman Joined: 07 April 2021 Online Status: Offline Posts: 20 |
Posted: 22 August 2021 at 9:27am |
Here's what I'm calling 'FESTIVE19'
For this one I tried to capture the vibe of a bright, fiery festival at night. I hope I succeeded! Shading/color example DawnBringer Analysis Collab recolors |
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Gecimen
Admiral Joined: 17 October 2021 Online Status: Offline Posts: 3821 |
Posted: 22 August 2021 at 11:07am |
Amazing stuff so far, last 3 days to enter!
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cjlm123
Commander Joined: 02 June 2021 Online Status: Offline Posts: 110 |
Posted: 22 August 2021 at 12:14pm |
Blondel19
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Jinn
Rear Admiral Joined: 15 June 2021 Online Status: Offline Posts: 190 |
Posted: 24 August 2021 at 9:50pm |
Jinn19:
(fixed the pure white) Some redux examples and DB's Palette Analysis: |
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vrine
Rear Admiral Joined: 16 May 2023 Online Status: Offline Posts: 225 |
Posted: 25 August 2021 at 1:37am |
Wow I love your palette Jinn! You might have to alter the white, I believe FFFFFF isn't allowed :(
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Jinn
Rear Admiral Joined: 15 June 2021 Online Status: Offline Posts: 190 |
Posted: 25 August 2021 at 9:44am |
Thank you! It should be fixed now
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Gecimen
Admiral Joined: 17 October 2021 Online Status: Offline Posts: 3821 |
Posted: 25 August 2021 at 2:09pm |
Last 10 hours!
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DawnBringer
Commander Joined: 03 November 2022 Online Status: Offline Posts: 568 |
Posted: 25 August 2021 at 3:22pm |
So...I decided to play around. And got a good palette working pretty fast...actually it was excellent, almost magical...it would remap most pictures in a great way!
Then I realized the lack of a good bright gray is too limiting for isometrics...so I went berserk and butchered the whole thing! It's not safe around children, and you probably don't want it to meet your mother...but it should do a decent job in an iso-collab!? behold AMUZE-ISO19 |
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Gecimen
Admiral Joined: 17 October 2021 Online Status: Offline Posts: 3821 |
Posted: 25 August 2021 at 4:09pm |
That means the jury will be without you this time From analyze screen everything seem smooth but I'm still curious about the previous one!
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Gecimen
Admiral Joined: 17 October 2021 Online Status: Offline Posts: 3821 |
Posted: 26 August 2021 at 2:22am |
Entries are closed, thank you for participating!
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DawnBringer
Commander Joined: 03 November 2022 Online Status: Offline Posts: 568 |
Posted: 26 August 2021 at 9:09am |
@Gecimen: Yeah, I might revisit it at some time and perhaps expand it into a 24 color palette or something.
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