Spacelords - Herráez


H.I.V.E. has a new, epic skin! The Nityat is a link to this enigmatic Raider's distant past, and her tragic implication in the Broken Planet's wars of old.

After her third lethargy. H.I.V.E. awoke in the middle of a war. Weary of so much strife and concerned about her little ones, she chose to believe in the word of a commander who swore to bring peace to the planet if he was the victor in the war.

https://www.youtube.com/watch?v=IwU3_h3yQrE
Thus she became one of the Nityat: one of the most lethal elite units the Broken Planet has ever seen. With them, H.I.V.E. would perform acts in the name of peace she would come to regret. After winning the war, the commander’s lust for conquest only grew and decided to expand his conquests. Powerless and disappointed, H.I.V.E. ran off to Uddas Nassar to enter a new lethargy. She didn’t quite wanted to escape that place, but to escape that time.
Sep 20, 2018
Spacelords - Herráez


We are delighted to share with you our ambitious Spacelords’ Roadmap!

We have just announced the roadmap for Spacelords’ immediate future. Celebrating one year since Raiders of the Broken Planet launched, and a month after its rebirth as a Free to Play game, Spacelords continues to grow with over 400.000 games played in the last 30 days and a player base more than 10 times larger, taking console and PC users into account.

We are very pleased with the game’s performance since Spacelords’ launched on August 23, seeing many new players discovering Spacelords for the first time every day. This roadmap is our way to thank all the community for their support and show our continuing commitment to the game.

The roadmap includes four key upcoming main milestones, each marking major changes to the game. Between each of these milestone, MercurySteam will continue to release regular new content at a steady pace in the form of game updates, new skins, weapons and characters.



• Space Guilds
The first major Spacelords’ milestone will allow players to create and customize their own Space Guilds within the game, with full cross platform implementation* and expanded communication options. Aspiring Spacelords can team up, design their own Guild banner with the new in game editor and coordinate their games together in preparation for the conflict to come.

• Spacelords Identity
With the arrival of the new in-game store, players will now have countless more options for customizing their characters, with new outfits, exclusive weapon customizations, emotes to express in game and even new fighting styles, melee weapons and finishing moves.

• The Great Clash
With the Space Guilds now fighting to control the Aleph resources, the stakes will be raised much higher when they compete to show who’s the best! Guilds will endeavor to leave their mark on the Broken Planet, obtaining the best scores and literally planting their banner on the missions they master for all to see. This isn’t a battle anymore, but a War!

• The Aurora Specters
Spacelords thrilling 4 v 1 gameplay will be further boosted with the arrival of the Aurora Specters, daemonic entities whose eldritch powers are only rivalled by their thirst for the Raiders’ blood. Something wicked this way comes…

Let us know what you think of the upcoming new features. We'll be glad to answer any questions you migh have
Spacelords - TENKA


Although we are still not ready to release our next client-side update, that will be loaded with bug fixes and technical improvements that require some extra testing, today we're releasing some economy and progression changes to Spacelords.

REWARDS

The number of Common Blueprints showing up as rewards is not meeting our expectations, most specially at high levels. Also, there are some undesired slowdowns of Gold and Faction Points income in some specific Tiers that we’ve addressed.

- Common Blueprint appearance rate increased by 5% at the lowest Tier to 50% at the highest Tier.
- Very High Gold prize appearance rate increased by 10% at Tier 5
- Very High Faction Points prize appearance rate increased by 20% at Tier 3
- Very High Gold prize appearance rate increased by 15% at Tier 2
- Very High Faction Points prize appearance rate increased by 45% at Tier 2


LEVEL REQUERIMENTS

Level requirements sometimes limit user choice unnecessarily, we've loosened up some of them. Most specially, we don't want Raider choice to spread out through too many levels.
- Decreased mission level requirements from 14/22/32/45/55/64/78/89/98 to 9/14/21/31/42/54/68/83/97
- Decreased level requirement to recruit Doldren from 42 to 41.
- Decreased level requirement to recruit Loaht from 47 to 44.
- Decreased level requirement to recruit Rak from 52 to 48.
- Decreased level requirement to recruit Ayana 57 to 52.
- Decreased level requirement to recruit Iune from 61 to 55.
- Decreased level requirement to recruit Valeria from 66 to 57.
- Decreased level requirement to recruit Schneider from 70 to 59.
- Increased level requirements to draw Faction Cards from 4/7/9/13 to 4/7/12/15
- Decreased level requirements for Faction Card groups 4-6 from 46/62/105 A 38/63/92
- Increased level requirements to draw Character Cards from 15/17/19 to 17/19/22
- Decreased level requirements for Character Card groups 3-6 from 38/51/85/121 to 33/50/72/105
- Level requirements for Forge levels 3-12 have been adjusted accordingly: 12/24/34/44/54/65/76/87/97/107 to 13/24/35/46/56/66/76/87/98/108
Spacelords - TENKA


Enceladus. Don’t even think about landing on that moon of Saturn or you’ll die twice. The first time from the cold and the second time in the claws and teeth of the Jorduths. Naturally, none of this mattered to Rak, who, together with his Pishachas, often goes to Enceladus to hunt Jorduths for their colons, the key ingredient in his famous soup. Armed with his Hatchet and his Pishachas full of Hydragora, no Jorduth is safe.

https://www.youtube.com/watch?v=Y3mN351yKB8

This skin is now available for all Spacelords!
Spacelords - TENKA


The Versatile is a mortar launcher capable of storing and firing two different types of mines. Once with the Raiders, Ayana borrowed some H0-D healing nanobot capsules from Dr. Kuzmann. She used them to create “mines for cabin boys” devices that release these small robots when they explode to heal allies. Ayana chose these mines for the Versatile's secondary shot, making it a highly adaptable weapon to different situations.

https://www.youtube.com/watch?v=31pPN1gk8QY
Sep 14, 2018
Spacelords - TENKA


It's already been two weeks since the Spacelords release! The focus up until now has been mostly addressing bugs and stabilizing the system for the massive influx of new players. Today we're releasing a small server-side patch, however a bigger client-side patch is coming later to tackle some deeper issues.


Missions
The new Council Apocalypse campaign released a bit too strong. We've adjusted difficulties from our end, but mission duration will still be longer than expected for a while.

Blueprints
Common Blueprints now require a victory to obtain. If you lose the match, you won't be able to roll for the Blueprint, but it won't disappear from the mission rewards either.

Antagonist experience
Increased the Antagonist experience gains by 15%

Base gold rewards
Base Gold rewards have been increased by 10% across the board

Crafting prices
We've lowered crafting costs for Common Blueprints at the lower forge levels.

- Forge 3 craft costs decreased from 6000 to 4000 Gold
- Forge 4 craft costs decreased from 12000 to 10000 Gold
- Forge 5 craft costs decreased from 17000 to 15000 Gold
- Forge 6 craft costs decreased from 21000 to 20000 Gold

Raider prices
Slightly lowered Shae's recruiting cost from 34000 to 32000 Gold

Bug fixes
- Fixed a bug specific to the Portuguese language that was locking the main menu
- Various rare game crashes have been fixed as well
Spacelords - Herráez

Dr, Kuzmann's "Surgeon" skin is now avilable to purchase in Spacelords!

Fed up of reanimating corpses only to start behaving by their own instincts, Dr. Kuzmann decided that his gift of un-life would come at a price. The subjects would come back to life, but their will would be forever subjugated to that of the Council. To that end, he emptied the bodies, exchanging veins for cables, and organs for microchips and high-frequency transmitters.

https://www.youtube.com/watch?v=3Ja56km6aKc
As he perfected his technique, Kuzmann started to try new configurations. Eyes replaced by high-definition cameras, Gatling guns where an arm should have been, shoulder-mounted missile pods… That’s how Dr. Pavel Kuzmann devised his Slave Units program; reanimated corpses with “on demand” mods, controlled by the Fifth Council Elite units.

Spacelords - contact@rockpapershotgun.com (Alice O'Connor)

I couldn’t tell you whether Raiders Of The Broken Planet is a better proposition now that the cooperative brawl-o-shooter has relaunched as free-to-play, but I can tell you that it’s better-named: it now goes by Spacelords. What a name! Spacelords! I support all game names which sound like something I’d come up with, though I suppose we’d soon run out of X>lords, MurderX>s, and X>-o-Y>ers. The point is: all and sundry are now invited to bash in robots and moonmen, while maybe dodging a special enemy controlled by an invading fifth player.

(more…)

Aug 23, 2018
Spacelords - Herráez


Spacelords’ 4th Campaign, Council Apocalypse, Also Available Today.

Spacelords is now available as a Free to Play game for PlayStation 4, Xbox One, Steam and Windows10. Also available today is the game’s epic fourth campaign, Council Apocalypse, which closes Spacelords’ first story arc.

“Launching Spacelords as a F2P game is a titanic endeavor for an independent studio like MercurySteam,” comments Enric Álvarez, Spacelords Game Director. “Working on all the changes the fanbase wanted and producing four lengthy campaigns at the same time is a testament to MercurySteam’s continued commitment to Spacelords and its loyal community, and this is only the beginning - we already have plans for adding a wealth of new content to the game in the following months.”

Any player can now join this epic sci-fi adventure and choose sides: As Raiders, they will fight their way through four huge and thrilling cooperative campaigns and liberate the fabled Broken Planet from the invading factions. But beware of the Antagonists: players who have thrown their lot in with the enemy and whose sole objective is to ruin the Raiders’ missions.



With the transition to a F2P business model, Spacelords has undergone a total redesign of its progression system to accommodate both veteran and new players alike. When entering the game for the first time, new users will access one of the four available campaigns and play it to completion before accessing the next one. Along the way, they will recruit and customize the most dangerous outlaws, rogues and renegades the galaxy has to offer with over 70 unique weapons and over 500 Character Cards to customize to their preference.

Raiders of the Broken Planet veterans will keep all the progress and ingame currency they have unlocked so far, and players who have invested in one or more campaigns will be compensated with one exclusive Elite Skin for each campaign they have purchased*.

https://youtu.be/jKSs3KnA7yY
“We are extremely grateful to the loyal fans who have supported the game so far,” adds Álvarez. “Spacelords is now a much better game and that is thanks to the valuable feedback from our community. The emotional 4th Campaign Launch Trailer is MercurySteam’s sincere homage to those fans.”

Witness a new game being reborn today. Spacelords is available now as a new and exciting Free to Play gaming experience for PlayStation 4, Xbox One, Steam and Windows10. MercurySteam will steadily add new content, including characters, weapons and skins in the following months.



* Rewards dependent on platform owners’ terms and conditions
Spacelords - Herráez


Spacelords is almost upon us! Today, we share the patch notes with the community, detailing all the changes and adjustments you will find when you log in the game on August 23rd, 10:00 am CET.

So, what's new?


COUNCIL APOCALYPSE!

The fourth and final campaign of Spacelords’ first season is finally here. Join Harec and his Raiders in their fight for the fate of the Broken Planet.

- 4 new missions and a new playable character from the Fifth Council, Valeria.


NEW REWARD SYSTEM

This is, by far, the most demanded change from our community. Taking all the feedback we have received into account, we've totally redesigned the reward system!

- Rewards are no longer be shared, each player gets their own rewards.
- The Blueprints are no longer tied to a specific mission.
- Rewards are now randomly distributed across all missions and rotate after a set period of time.
- Aequilibrium Leagues are correlated with the new reward system. Players on the same league see the same reward distribution.
- Some missions have special one-time rewards in each rotation.
- Some rewards have special conditions to match, such obtaining a minimum score or achieving victory streak.
- When said condition is met, the reward is given to the player. More special rewards will appear after a while.
- XP Boosts can now be obtained as a reward.




ANTAGONISTS

Stumbling across one of the Uras-Beherit's minions is what make SpaceLords unique. Playing as one of them, however, requires a bit more experience than playing as a Raider.

- Antagonist mode requires players to reach level 10 to unlock.
- Antagonists can choose to queue for missions separately.
- Antagonist rewards are the same as the Raiders'.


PROGRESSION
All four campaigns are now free-to-play and we've overhauled the progression through the story accordingly.

- Missions now have a level requirement to be unlocked.
- Players must complete a campaign before they can choose another one.
- Weapons no longer need Raider or Antagonist affinity to be built.
- Shae, Loath and Ayana are now unlockable characters.

Character levels and prices have been completely redistributed. Here's a quick look at some of the most relevant changes with which to make an informed decision before release:

- Dr. Kuzmann's price reduced from 30000 to 20000 gold
- Mikah's price reduced from 120000 to 76000 gold
- Ginebra's price reduced from 180000 to 108000 gold
- Doldren's price increased from 45000 to 180000 gold
- HIVE's price reduced from 60000 to 52000 gold
- Iune's price increased from 90000 to 180000 gold

NOTE: Overall character prices are still bound to a maximum of 180000 gold.

- Level requirement to enter the Aequilibrium increased from 4 to 11.
- Level requirements to unlock Faction Cards decreased from 5/8/11 to 4/7/9
- Level requirement to unlock Faction Cards' shuffle increased from 12 to 13.
- Level requirements to unlock Character Cards decreased from 18/28/34 a 15/17/19.
- Level requirement to unlock Character Cards' shuffle decreased from 42 to 26.
- Faction Points needed to draw a new Character Card decreased from 2400 to 1200.
- Faction Points needed to shuffle increased from 3000 to 4800.
- Faction Points needed to lock a Card reduced from 12000 to 800.
- Some Cards' levels and ordering have been redistributed.
- Forge levels' points and costs have been redistributed.


MATCHMAKING 3.0

Matchmaking system has been updated with new features that will improve the quality of service.


- A new antagonist filtering-by-region feature has been implemented.
- Backend performance has been improved. It can now process more match queues at the same time and reduces the necessity to split backends when demand is high.
- A new system to choose hosts has been implemented.
- A new “no-re-click” system has been implemented. Some players were inadvertently resetting their waiting times when reconfiguring their queues.


MENTOR MATCHES
Veterans and newcomers playing alongside in the same match is an unavoidable occurrence. Sometimes it's a necessity of region or MMR matchmaking, sometimes people just form squads in that way. A smooth first-time playing experience is very important for new players and the Spacelords community as a whole. When these matches do happen, we want to make sure the veterans are properly motivated and rewarded for their time.

- Veterans who play with new players will receive a 20% experience bonus at the end of the match.



SKIN PRICES

We want to make sure there's quality purchases for all types of users, and there is currently a big price gap between 500 and 1000 Mercury Points, so we're reducing some skin prices to better cover that gap.

- Lycus: Space Biker price reduced from 900 to 850 Mercury Points.
- Konstantin: Unit CH-041 price reduced from 990 to 680 Mercury Points.
- Hans: Heaven's Bane Soldier price reduced from 590 to 500 Mercury Points.
- Mikah: Space Mechanic price reduced from 1100 to 950 Mercury Points.


NEW SKIN!
- Schneider Remote Unit "4N3SK4" skin now available.


BUG FIXES

- Fixed a bug where players could lose the mission 'Short-Fused' by destroying the extractor.
- Fixed a bug where players could see their own clones in 'The Enemy Within' and could not get rid of them.
- Fixed a bug where difficulty was not correctly calculated in some matches.
- Various issues related to spawn points have been fixed
- Several crashes have been fixed.
- Collision fixes throughout all levels.
- Several performance improvements have been made.


MISSIONS

Double Agent
- Schneider's mech now has slight damage localization differences

The Destroyer of Worlds
- Aneska's mech now has slight damage localization differences
- Increased Aneska's mech life points by 20%



CHARACTERS


Doldren
- Increased JK-5's shot frequency by 10%
- Increased JK-5's ammo capacity by 20%
- JK-5 can now perform Headshots (headshots instantly kill wounded characters)
- Increased Bloody Mary's damage falloff distance at the lowest score by 30%
- Increased Bloody Mary's damage falloff distance at the highest score by 230%
- Increased Bloody Mary's damage by up to 5% scaling with the score
- Increased the speed at which the Astral form's corporeality bar increases by 20%

Iune
- Decreased Last Wish's pressure consumption per shot by 12%
- Decreased Last Wish's pressure recovery time from 8.5 to 6 seconds
- Increased Last Wish's ammo capacity from 8 to 12
- Decreased Sigh's non-pushing shot damage by 5%
- Increased The Vortex's pressure recovery time from 4.25 to 5.5 seconds
- Increased Wisdoms' pressure consumption per shot by 60%
- Decreased Wisdoms' shot frequency by 30%

Shae
- Decreased Focus Kaa7's reloading speed by 15%
- Increased Phax UTT-17's damage by 15%

Dr. Kuzmann
- Increased Lichtbogen ZXX's ammo consumption by 20% when activating its damage field
- Decreased Lichtbogen ZXX's arc distance by 20%
- Decreased Lichtbogen ZXX's damage by 10%
- Added 8 new talents

Konstantin
- Decreased O.Tolchok E10's damage by 15%
- Increased O.Tolchok E10's aleph meter increase speed when rotating by 50%
- Increased O.Tolchok E10's jam time from 1.3 to 2.6 seconds
- Increased O.Tolchok E10's push distance from 5.2 to 7 meters
- O.Tolchok E10's push distance now falls off over distance, reaching its minimum value at 20 meters
- Increased O.Shtorm BV's damage by 10%
- Increased O.Shtorm BV's multiplier to localized damage from 10% to 30%
- Decreased O.Shtorm BV's spread by 10%
- Added 13 new talents

Ginebra
- Non-player enemies can now see the Cougar's Aleph signature
- Decreased J. Wheel M-11's direct damage by 20%

Hans
- Increased Heaven's Bane K8's shot frequency by 15%
- Decreased Heaven's Bane K8's reload speed by 25%
- Added 4 new talents

Ayana Kwena
- Increased the Cable's push distance by 100%
- Added 18 new talents

Schneider
- Increased the Drone's maximum deployable distance from 70 to 100 meters
- Decreased THE COOLEST's health points by 20%
- Decreased Yama Boom Boom's explosion radius by 10%
- Decreased Yama Boom Boom's shot frequency by 25%
- Decreased Yama Boom Boom's health points by 20%
- Increased Rain of Fire's automatic shoot time from 2.5 to 4 seconds
- Decreased Rain of Fire's shot frequency by 50%
- Increased Rain of Fire's damage by 35%

Lycus
- Reduced Shit Happens' vibration after shooting
- Reduced Shit Happens' spread by 20%
- Reduced Shit Happens' shot frequency by 15%

Mikah
- Added 9 new talents

Rak
- Reduced DPY-2M's damage by 15%
- Reduced Shepherd's damage by 7%
- Added 16 new talents

Alicia
- The detection size for Rock&Roll explosions is 25% smaller
- Decreased Rock&Roll's projectile speed by 30%
- Increased Rock&Roll's projectile speed after bouncing by 70%
- Increased Rock&Roll's projectile duration to keep maximum reach equal to what it is now
- Decreased Rock&Roll's damage by 10%
- Decreased Rock&Roll's shot frequency by 5%
- Decreased VINC "Eager" 23-1's spread by 15%
- Removed all randomness from VINC "Eager" 23-1's recoil
- Increased VINC "Eager" 23-1's recoil by 15%
- Added 10 new talents

H.I.V.E.
- Decreased Shy's shot frequency by 25%
- Decreased Shy's clip size from 6 to 5



CARDS

Doldren
- Reaper: Maximum reload speed decreased from 250%/800% to 200%/800%
- Reaper (rare): Maximum reload speed decreased from 400%/800% to 300%/800%

...