Spacelords - contact@rockpapershotgun.com (Dominic Tarason)

Raiders of the Broken Planet

The problem with launching a multiplayer shooter is that players are part of the content. Without players, you’ve only got half a package, even if there is a single-player mode. MercurySteam’s Raiders of the Broken Planet (a Gears of War-styled co-op shooter with a light PvP twist) has always looked rather nice, but without people playing it, it’s a hard sell, and the game just never got off the ground.

In an attempt to zap some life back into Raiders in time for the next episodic campaign release, for the next two days, you can grab the entire game (including three DLC solo/co-op campaigns) free on Steam to keep forever. Grab it now, and you’ve got something for your crew to do over the weekend.

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Spacelords - Herráez


[UPDATE] The giveaway is now ended. Thanks all of you for making it a big success and making Raiders of the Broken Planet’s community stronger than ever!

All Available Campaigns Are Free on Steam for the next 48 Hours, and you keep them FOREVER

In celebration of the 1st anniversary of Raiders of the Broken Planet’s Open Beta, all three published campaigns, Alien Myths, Wardog Fury and Hades Betrayal, are available for free on Steam for 48 hours, starting today, May 23rd 7:00 PM CET/10:00 AM PST. Grab the campaigns during this time and keep them forever!

Get the three Raiders of the Broken Planet campaigns for free here:

https://store.steampowered.com/app/436180/Raiders_of_the_Broken_Planet/
Make sure to grab them before the promotion ends!
Spacelords - Herráez


Konstantin’s Ogon Tolchok E10 and Rusty Pilgrim Skin Discount.

Konstantin is rec’s right hand, charged with the strategic planning of missions and profiling new potential Raiders to join the cause. Today, he is getting a new powerful weapon to add to his already impressive arsenal: the Ogon Tolchok E10.

Konstantin used the Tolchok E10 in the battle for the Domos Bridge. On one end, the Fifth Council’s pursuing units. On the other, local families fleeing for their lives… and Konstantin, one of the few warriors able to hold off a full battalion of Council troops and live. But he wouldn’t have without his Tolchok.

The Ogon Tolchok E10 uses spherical bullets covered with an elastic polymer and lead alloy. The energy released by the polymer after impacting a target can push a target several metres away. Konstantin put that feature to use keeping the Fifth Council units at bay while the families crossed the bridge to safety.

https://www.youtube.com/watch?v=z4DSewpHPuI
You can get the O. Tolchok E10 Blueprint as a reward playing as the Antagonist.

This new weapon is a great match to Konstantin’s Rusty Pilgrim outfit. After his face-off against the Ginebra Hunter Killer unit, Konstantin left his Fifth Council allegiance in the past, along with most of his cybernetic body. Konstantin spent weeks crawling among detritus, trying to survive and rebuilding his shattered body with discarded components.

In the time it took Konstantin to return to full functionality, he reflected on how Ginebra didn’t finish him off when she got her chance, and he vowed to live to see her freed of the Fifth Council yoke.

To celebrate the release of the O. Tolchok E10, the Rusty Pilgrim skin is 50% off until May 20th.

May 11, 2018
Spacelords - Herráez


The latest game update is up today, and it contains several bug fixes and rebalancing. Let's have a look at what's in Patch 08.1:

- Fixed a bug where H.I.V.E.'s cards "Analepsy", "Adaptative Evolution" and "Adipocytes" could make the game crash when used with an Aleph super boost.
* Users to whom we substituted these Cards when the bug first
appeared will be getting them back I the next few hours.

- Fixed a bug where some weapons wouldn't do critical damage when a console user was hosting the game.

- Decreased difficulty’s contribution to the final score when not playing against an Antagonist. Time, Deaths and Advance are now more important factors.

- Decreased Antagonist skill’s bonus contribution to the final score when playing against an Antagonist. Time, Deaths and Advance are now more important factors.

- Increased raiders rescue bonus’ contribution to the final score when the Antagonist loses.

- Decreased raiders rescue bonus’ contribution to the final score when the Antagonist wins.


Spacelords - Herráez


The inscrutable H.I.V.E. is a violent creature of unknown origin that was awoken by the Umbra Wardogs in the depths of the old Uddas Nassar Temple on the Broken Planet. Since this enigmatic character joined the ranks of Harec’s Raiders, she instantly became a fan favourite!

Today, Karen Hernández, Community Manager, and Darin Aranda, Technical Artist, team up in our latest #DevShouts video to explore this iconic character’s lore and share some hints and tips about playing with her as a Raider or as an Antagonist.

https://www.youtube.com/watch?v=zmdxOuXOD_Q
Apr 27, 2018
Spacelords - Herráez


Hades Betrayal first data patch is mainly oriented to both bug fixing and mission balance.

Ayana
Ayana could throw her cable so far than she could instantly pull off the hooked enemy. We want players thinking up different strategies when using Ayana's power.
- Greatly decreased distance at which she can throw her cable (-15 meters)

Short-Fused
Antagonist spawn points in this mission were a bit awkward. This prompted us to make a big revision of every Antagonist spawn point in the game, which will be coming with the patch after this one.
- Antagonist spawn points have been reworked.

A Fistful of Sand.
The Protector's walk to the first phase lift still had too much impact on difficulty.
- Decreased enemy spawn rate after finding the Protector.

The Beast’s Lair
Starting enemy difficulty would sometimes cause the Raiders to be stuck at the spawning point.
- Decreased the initial number of enemies.

A Low Blow
The last phase is proving a bit too difficult. We're happy with the final horde of the level and the frenetic situations it creates. We want to boost those feelings, so Raiders end up screaming when completing the mission.
- Decreased initial number of Hades Division soldiers of the final phase (-3).
- Increased Wardog spawn rate when the Raiders arrive at the last barrier (+25%).
- Decreased life points of the last barrier (-10%).

Double Agent
The first phase of the mission can sometimes drag for too long, with Schneider changing sides continuously so that the Raiders could neither win nor lose.
- Decreased enemy spawn rate during the first phase when playing against an Antagonist (-15%).
- Schneider will hack the consoles faster if the first phase drags out.
- Reduced crystal laser-beams AoE.

Character cards
We want players having more options to configurate their favorite characters earlier than they currently are.
- Decreased level requirements to draw and shuffle character cards (28/34/41/44 to 18/28/34/42)

Melee combat
We detected some situations in which melee rules could be inconsistent.
- Several features and fixes have been implemented to improve melee consistency.

XP Boost Packs
- Previously, you could purchase 3 XP Boost for 12.000 Gold. Now you purchase 4 XP Boosts for 16.000 Gold.

Bug Fixing
- Fixed a bug causing Mikah's Overexposure talent give the decoy almost infinite regeneration.
- Fixed a bug causing some O.Tsiklon shoots to disappear.
- Fixed a bug that made Shae's weapons' targeting unstable against Schneider's and Aneska's mechs.
- Fixed a bug that made Shae's weapons' unable to target some extractors on Short-Fused.
- Fixed a bug where the Antagonist's spawn points would cycle in the wrong direction on No Reservations.
- Fixed a rare bug where the Beholder's tentacles could be destroyed in just one shot by any weapon.
- Several fixes on bugs caused by host renegotiations.


Spacelords - Herráez


Ginebra’s J. Wheel M-11 Blueprint and “Sabertooth” Heavy Armour Skin Discount

Ginebra has become one of the most popular Raiders since she joined Harec’s band of rebels. Today, at 21:00 CET, she receives an awesome, brand new weapon: the J. Wheel M-11.

Designed for black-ops assault teams, the J. Wheel M-11 generates energy disks through its rotating coils, powered by a state of the art voltaic generator. When hitting a target, the disks release a violent kinetic discharge which pushes her enemies back several metres.

You can obtain Ginebra’s J. Wheel M-11 Blueprint in the The Destroyer of Worlds mission.

https://youtu.be/-EiXZ5JZf2U
Ginebra likes to combine the J. Wheel M-11 with her “Sabertooth” Heavy Armour for hunting high-risk targets. This battle suit includes extra armour plating and a more aggressive outline, designed to intimidate her prey. To celebrate the release of her new weapon, Ginebra’s “Sabertooth” Heavy Armour is 30% off until April 29th.


Spacelords - Herráez


Get instant access to all the news, game lore and community announcements with the free Raiders of the Broken Planet Companion App, available now on the Apple Store and the Android Marketplace

MercurySteam today announced that the Raiders of the Broken Planet Official Companion App is now available for free on the Apple Store and the Android Marketplace. Now, Raiders of the Broken Planet fans can enjoy instant access to all the news, special events announcements, and the game’s rich lore and character background information, never missing an update no matter where they are.



“We are constantly updating the game with new content, including characters, weapons and lore” comments Enric Álvarez, Game Director, “and the Raiders of the Broken Planet Companion App will help our growing community to keep track with all the official announcements directly on their mobile.”

Download the Raiders of the Broken Planet Official Companion App for free:

- iOS version
- Android version

Raiders of the Broken Planet third campaign, Hades Betrayal, launched on April 4th, including a radical overhaul of the game’s progression system that has been very well received by the community, significantly increasing the number of returning and new players in the game. “Our community is incredibly proactive and enthusiast about all the news we launch about Raiders of the Broken Planet,” continues Álvarez, “and the latest campaign has added thousands of new players to the game. This Companion App is the perfect way for them to explore the game in detail at their own leisure”

The Raiders of the Broken Planet Official Companion App is now available for iOS and Android devices. For more information, please visit Raiders of the Broken Planet’s website: http://www.raidersofthebrokenplanet.com.
Apr 13, 2018
Spacelords - Herráez


With all the changes introduced to the rewards system, playing as the Antagonist is now more popular than ever. This has repercussions all around the players' ecosystem and many of the changes here are a consequence of it.

REWARDS
Playing as the antagonist is a challenge. The Raiders outnumber them 4 to 1 and most people will lose more than they win. And it should feel fine! Being the antagonist, is not just about victory. It is about delaying the Raiders and making their life difficult and we want to better reward that.

- Decreased difference between high and low scores on rewards when playing as the antagonist. Overall antagonist XP gains have increased

MISSION RENTING
With the release of Hades Betrayal we are also revisiting the renting system. We want to explore setups different than the current 49k/4h system and see how they work out. The goal as usual is to give users more options to enjoy Raiders of the Broken planet.

- Reduced renting duration from 4h to 2h30m
- Reduced renting price from 49000 Gold to 22000 Gold

CARD SYSTEM
For people just starting with Raiders, there is no use for Faction Points (FP) until a few hours into the game. We want new players discover cards and shuffling much earlier than they currently are:

- Decreased level requierements to draw Faction Cards from 5/11/17 to 5/8/11.
- Decreased level requierement to shuffle Faction Cards from 22 to 12.

CHARACTERS
When we moved from a pure Gold system into a Level plus Gold system, Wardogs kind of got the short end of the deal ;). The 3rd lowest level-requierement Wardog Raider was more demanding than the 4th lowest level-requierement Hades Raider, so we swapped that.

- Mikah and HIVE Level and Gold requeriments have been swapped.


PASSIVE STATS
We're closely monitoring the delicate balance between level progression feeling rewarding and being able to overcome level differences with other players with tactical and technical skill. For now, we are removing some passive power from the melee aspect of the progression.

- Brute force and Resistance passives have decreased their effects by 25%

INVITATIONS
The maximum number of invitations one can hold at a time is now 10, this allows us to increase invitation drop-rates and properly reward people who do use them.

- Increased invitation droprate (+50%)

Spacelords - José Herráez


Thanks to the great reception of the new campaign and the progression system, the design team has been able to gather a wealth of data in record time. This has helped us prepare a hot-patch, focused on improving match quality and the matchmaking system.

Many thanks to all of you for your enthusiasm!

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Aequilibrium
The inclusion of the new Aequilibrium system, alongside the fact that all players started at level 1, has clearly unbalanced the Aequilibrium groups to Raiders side. The current fast-leveling-up environment prevents players from having the desired control over their respective Aequilibriums.

- Greatly increased the weight that Antagonist-affinity leveling up has on the Aequilibrium (+30%)
- Greatly decreased the weight that Raider-affinity leveling up has on the Aequilibrium (-20%)

These changes respond to the current environment of the Aequilibrium and are not definitive. We will continue to tune these numbers as player behavior stabilizes.


Match scoring
In their current state, scores aren't as diverse as we hoped for. Great games should be rewarded with higher scores, and right now it's hard to see a score of 8 even on a great performance.

- Increased match time, Raider's deaths and completion bonus contribution to the final score.
- Decreased difficulty contribution to the final score when not playing against an Antagonist.
- Decreased Antagonist skill bonus contribution to the final score when playing against an Antagonist.


Matchmaking
The matchmaking system has received a major update with the Hades Betrayal campaign. Matching players across all regions is more consistent and fair. We've also put in many optimizations that allow us to calculate more combinations in the same amount of time. The new leveling and crafting system has increased the pressure on the matchmaking system, and we are working hard on making sure the balance between waiting times, good latency and fair MMR matching is optimal.

- Increased MMR restrictions to avoid high-level vs low-level player matches.
- Increased AI difficulty when playing against an antagonist with lower MMR.
- Decreased AI difficulty when playing against an antagonist with higher MMR.


Invitations system
We detected a large number of players who were gathering invitations without using them. Due to the nil value the player obtains by doing this, we decided to set a max number of invitations per player. When a player reaches that number, he will stop receiving invitations until he uses at least one. Of course, veteran players invitations won't be reduced to that number, but those players will have to start using them if they wish to receive more invitations.

- Established a maximum amount of invitations the player can have. (10)


Major bug fixes

- Fixed a bug that was causing Ayana to crash some games.
- Hans' Ansgar "Warm" MM1 damage area didn't correspond to its visual FX.


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