We are just a few days away from the newest Raiders of the Broken Planet update, taking the game to its V.07 version.
This update is focused on rebalancing some missions and characters to accommodate the new content we have released since the Wardog Fury campaign launched - Including new characters, weapons and Cards. V.07 also serves as a bridge to a major update we are working on, that will radically change the Raiders of the Broken Planet’s progression and economy system, and includes one big change that we will announce by the end of the week.
We expect V.07 to go live by the end of the week, once the First Party submission process has gone its way - we’ll announce it via all our social media channels. In the meantime, let’s have an in-depth look to the different tweaks and rebalancing included in the update.
The design team is happy with the new characters’ performance and how they have been integrated into the game’s ongoing ecosystem. However, we have detected significant differences on some missions: some are too easy to beat, while others have a very low victory rate. We've have analyzed where those defeats occur and moved difficulty spikes towards mission parts that are deeper or more interesting to play.
Missions
In Shock
- Increased enemy spawn rate during the first phase (10-15%).
- Rebalanced some values of Shae's electrocution.
- Increased Dr. Kuzmann's life when not playing against an Antagonist (5%).
- Increased Dr. Kuzmann's Tesla ground attack damage (10%).
- Increased number of enemies per spawn on Dr. Kuzmann combat (+1)
A Breath of Hope
- Decreased the number of Aleph charges needed on first monolith when playing against an Antagonist.
- Decreased the number of Aleph charges needed on second monolith.
- Increased the number of Aleph charges needed on third monolith.
- Increased the waiting time on monoliths when not playing against an Antagonist (10%)
- Increased enemy spawn rate during the monolith phases (10%-15%).
- Increased bonus enemy spawn on Survival phases when not playing against an Antagonist (20%).
- Increased Guardian regeneration when playing against an Antagonist (5%).
A Fistful of Sand
- Increased enemy spawn rate during the first phase when not playing against an Antagonist (7%).
- Decreased the Protector's shield (10%).
- Increased the Protector's life (5%).
- Decreased the number of enemies spawned when you find the Protector (-1).
The Enemy Within
- Increased enemy spawn rate during the first phase when not playing against an Antagonist (5%).
- Increased Drone life when not playing against an Antagonist (5%).
- Reduced Drone spawn rate when not playing against an Antagonist (5%).
- Reduced Council's progress bar speed when not playing against an Antagonist (10%).
- Reduced Uras-Beherit life when not playing against an Antagonist (5%).
- Reduced the number of Aleph charges needed to activate the Uras- Beherit when not playing against an Antagonist (-1).
- Increased the amount of time the Uras-Beherit stays activated when not playing against an antagonist (10%).
- Reduced the number of enemies at the first phase initial spawn when playing against an Antagonist (-1).
- Increased enemy spawn rate when playing against an Antagonist (10%).
- Reduced Drone life when playing against an Antagonist (5%).
Short-Fused
- Reduced Loaht's house resistance when not playing against an Antagonist (10%).
- Reduced enemy spawn rate during the second phase when not playing against an Antagonist (5%).
- Reduced the number of enemies at the second phase's initial spawn when playing against an Antagonist (-1)
No Reservations
- Reduced waiting time at the bridges (-5s).
- Reduced enemy spawn rate during the second convoy (5%).
- Reduced enemy spawn rate during the third convoy when not playing against an Antagonist (20%).
- Reduced enemy spawn rate during the third convoy when playing against an Antagonist (10%).
- Increased fart duration by 10%. (I love my job)
- Reduced firing rate of Wardog gunship during third convoy.
- Increased duration of the final phase (10%).
A Weapon from The Past
- Increased the Drone's life (5%).
- Increased the Drone shield's turning speed (5-10%).
- Decreased Lyras' Sphere speed bar (15%).
- Increased enemy spawn rate during second phase (10-15%).
- Increased engineer spawn rate (5%).
The Beast’s Lair
- Increased enemy spawn rate during first phase (10%).
- Decreased the number of enemies during the escape from the first phase.
- Increased enemy spawn rate during Marmalade's first phase when not playing against an Antagonist (20%).
- Increased enemy spawn rate during Marmalade's first phase when playing against an Antagonist (15%).
- Increased Marmalade's damage (15%).
- Decreased the number of enemies per wave during Marmalade's final phase when not playing against an Antagonist (-1).
- Decreased enemy spawn rate during Marmalade's final phase when not playing against an Antagonist (10%).
- Decreased the Aleph charges needed during Marmalade's final phase when not playing against an Antagonist (-2).
- Decreased engineer spawn rate during Marmalade's final phase (30%)
Characters
Harec
- Decreased Stalk's target acquisition time (-20%).
- Increased Stalk's flying back speed when wounded (roughly +10%).
We have also included a new feature for the Steam version of the game to facilitate bug tracking. Now, the game will automatically save only the latest incidence, making it easier to track down when necessary and avoiding accumulating unnecessary data.
The path where the data is stored in is: "Documents\MercurySteam\Raiders of the Broken Planet\<steam-id>\CrashDumps
We are just a few days away from the newest Raiders of the Broken Planet update, taking the game to its V.07 version.
This update is focused on rebalancing some missions and characters to accommodate the new content we have released since the Wardog Fury campaign launched - Including new characters, weapons and Cards. V.07 also serves as a bridge to a major update we are working on, that will radically change the Raiders of the Broken Planet’s progression and economy system, and includes one big change that we will announce by the end of the week.
We expect V.07 to go live by the end of the week, once the First Party submission process has gone its way - we’ll announce it via all our social media channels. In the meantime, let’s have an in-depth look to the different tweaks and rebalancing included in the update.
The design team is happy with the new characters’ performance and how they have been integrated into the game’s ongoing ecosystem. However, we have detected significant differences on some missions: some are too easy to beat, while others have a very low victory rate. We've have analyzed where those defeats occur and moved difficulty spikes towards mission parts that are deeper or more interesting to play.
Missions
In Shock
- Increased enemy spawn rate during the first phase (10-15%).
- Rebalanced some values of Shae's electrocution.
- Increased Dr. Kuzmann's life when not playing against an Antagonist (5%).
- Increased Dr. Kuzmann's Tesla ground attack damage (10%).
- Increased number of enemies per spawn on Dr. Kuzmann combat (+1)
A Breath of Hope
- Decreased the number of Aleph charges needed on first monolith when playing against an Antagonist.
- Decreased the number of Aleph charges needed on second monolith.
- Increased the number of Aleph charges needed on third monolith.
- Increased the waiting time on monoliths when not playing against an Antagonist (10%)
- Increased enemy spawn rate during the monolith phases (10%-15%).
- Increased bonus enemy spawn on Survival phases when not playing against an Antagonist (20%).
- Increased Guardian regeneration when playing against an Antagonist (5%).
A Fistful of Sand
- Increased enemy spawn rate during the first phase when not playing against an Antagonist (7%).
- Decreased the Protector's shield (10%).
- Increased the Protector's life (5%).
- Decreased the number of enemies spawned when you find the Protector (-1).
The Enemy Within
- Increased enemy spawn rate during the first phase when not playing against an Antagonist (5%).
- Increased Drone life when not playing against an Antagonist (5%).
- Reduced Drone spawn rate when not playing against an Antagonist (5%).
- Reduced Council's progress bar speed when not playing against an Antagonist (10%).
- Reduced Uras-Beherit life when not playing against an Antagonist (5%).
- Reduced the number of Aleph charges needed to activate the Uras- Beherit when not playing against an Antagonist (-1).
- Increased the amount of time the Uras-Beherit stays activated when not playing against an antagonist (10%).
- Reduced the number of enemies at the first phase initial spawn when playing against an Antagonist (-1).
- Increased enemy spawn rate when playing against an Antagonist (10%).
- Reduced Drone life when playing against an Antagonist (5%).
Short-Fused
- Reduced Loaht's house resistance when not playing against an Antagonist (10%).
- Reduced enemy spawn rate during the second phase when not playing against an Antagonist (5%).
- Reduced the number of enemies at the second phase's initial spawn when playing against an Antagonist (-1)
No Reservations
- Reduced waiting time at the bridges (-5s).
- Reduced enemy spawn rate during the second convoy (5%).
- Reduced enemy spawn rate during the third convoy when not playing against an Antagonist (20%).
- Reduced enemy spawn rate during the third convoy when playing against an Antagonist (10%).
- Increased fart duration by 10%. (I love my job)
- Reduced firing rate of Wardog gunship during third convoy.
- Increased duration of the final phase (10%).
A Weapon from The Past
- Increased the Drone's life (5%).
- Increased the Drone shield's turning speed (5-10%).
- Decreased Lyras' Sphere speed bar (15%).
- Increased enemy spawn rate during second phase (10-15%).
- Increased engineer spawn rate (5%).
The Beast’s Lair
- Increased enemy spawn rate during first phase (10%).
- Decreased the number of enemies during the escape from the first phase.
- Increased enemy spawn rate during Marmalade's first phase when not playing against an Antagonist (20%).
- Increased enemy spawn rate during Marmalade's first phase when playing against an Antagonist (15%).
- Increased Marmalade's damage (15%).
- Decreased the number of enemies per wave during Marmalade's final phase when not playing against an Antagonist (-1).
- Decreased enemy spawn rate during Marmalade's final phase when not playing against an Antagonist (10%).
- Decreased the Aleph charges needed during Marmalade's final phase when not playing against an Antagonist (-2).
- Decreased engineer spawn rate during Marmalade's final phase (30%)
Characters
Harec
- Decreased Stalk's target acquisition time (-20%).
- Increased Stalk's flying back speed when wounded (roughly +10%).
We have also included a new feature for the Steam version of the game to facilitate bug tracking. Now, the game will automatically save only the latest incidence, making it easier to track down when necessary and avoiding accumulating unnecessary data.
The path where the data is stored in is: "Documents\MercurySteam\Raiders of the Broken Planet\<steam-id>\CrashDumps
In his maddened quest for total efficiency as the Fifth Council’s most infamous Geneticist, Dr. Pavel Kuzmann designed the vile Slave Unit Program. Using reanimated cadavers, DR. Kuzmann cloned the minds of the best Fifth Council Hunter Units.
These Slave Units could be controlled remotely by their originals, called Alpha Units, thus expanding their area of operations and reducing risks. Given Ginebra’s exceptional performance, the Fifth Council granted her control over several of such units.
Slave Units are extremely difficult to operate, requiring all the Alpha’s concentration to remotely handle one of them. However, there are rumours suggesting that five Ginebra units were sighted at the Battle of Vagos.
The new Ginebra Slave Unit skin is now available in Raiders of the Broken Planet.
In his maddened quest for total efficiency as the Fifth Council’s most infamous Geneticist, Dr. Pavel Kuzmann designed the vile Slave Unit Program. Using reanimated cadavers, DR. Kuzmann cloned the minds of the best Fifth Council Hunter Units.
These Slave Units could be controlled remotely by their originals, called Alpha Units, thus expanding their area of operations and reducing risks. Given Ginebra’s exceptional performance, the Fifth Council granted her control over several of such units.
Slave Units are extremely difficult to operate, requiring all the Alpha’s concentration to remotely handle one of them. However, there are rumours suggesting that five Ginebra units were sighted at the Battle of Vagos.
The new Ginebra Slave Unit skin is now available in Raiders of the Broken Planet.
We have included 10 new Cards (normal and rare ones) to Shae’s repertory that will help you make the experience even better!
- Mythification
When you bewitch an enemy, you earn seconds of invulnerability.
- Strain
When you kill an enemy in CQC, your weapon loses pressure.
- Confusion
Bewitching acquires your target faster when you only acquire one enemy.
- Isobar Valve
Your weapons gain less pressure when shot.
- Isenthalpic Valve
Your weapons gain less pressure when shot, for each enemy you have confused.
#DevShouts: Character Focus
A new #DevShouts video is out! In this occasion, we talk about one of the most lethal snipers in the Broken Planet, Shae.
Shae is an experienced warrior who left behind her land to fight against the invaders and give her former house its glory back. In this chapter of our #DevShouts series, Álvaro Daza gives advice on how to play with Shae and using her special ability. A helpful guide to discover, also, which are the best weapons for her, how to combine its features with melee and how to use the cards in the battlefield.
Watch the new #DevShouts video now to get the most out of Shae!:
We have included 10 new Cards (normal and rare ones) to Shae’s repertory that will help you make the experience even better!
- Mythification
When you bewitch an enemy, you earn seconds of invulnerability.
- Strain
When you kill an enemy in CQC, your weapon loses pressure.
- Confusion
Bewitching acquires your target faster when you only acquire one enemy.
- Isobar Valve
Your weapons gain less pressure when shot.
- Isenthalpic Valve
Your weapons gain less pressure when shot, for each enemy you have confused.
#DevShouts: Character Focus
A new #DevShouts video is out! In this occasion, we talk about one of the most lethal snipers in the Broken Planet, Shae.
Shae is an experienced warrior who left behind her land to fight against the invaders and give her former house its glory back. In this chapter of our #DevShouts series, Álvaro Daza gives advice on how to play with Shae and using her special ability. A helpful guide to discover, also, which are the best weapons for her, how to combine its features with melee and how to use the cards in the battlefield.
Watch the new #DevShouts video now to get the most out of Shae!:
During his years as Licaone Impure, the motorcycle gang he joined long time ago, Lycus suffered a lot of stress. The very idea of killing people from his motorcycle gave him goosebumps, but he barely hit a simple thing from the distance.
That’s why he modified "Dolores", replacing its three barrels with just one with an internal valve-based closing mechanism. This way, the barrel closes with each reload and opens with each shot. As a result, the first shot from the clip barely spreads, which makes possible to hit a target at a certain distance and, of course, make Lycus happy in the process.
Also, Lycus' Space Biker skin makes the perfect match with this new Pepper Pot gun. That's why we have decided to offer it with a discount for a limited time. You can get this skin with a 40% off until Sunday, January 14.
During his years as Licaone Impure, the motorcycle gang he joined long time ago, Lycus suffered a lot of stress. The very idea of killing people from his motorcycle gave him goosebumps, but he barely hit a simple thing from the distance.
That’s why he modified "Dolores", replacing its three barrels with just one with an internal valve-based closing mechanism. This way, the barrel closes with each reload and opens with each shot. As a result, the first shot from the clip barely spreads, which makes possible to hit a target at a certain distance and, of course, make Lycus happy in the process.
Also, Lycus' Space Biker skin makes the perfect match with this new Pepper Pot gun. That's why we have decided to offer it with a discount for a limited time. You can get this skin with a 40% off until Sunday, January 14.
The Umbra Wardogs awaken a violent creature in the depths of the old Uddas Nassar Temple on the Broken Planet. With blood and sweat, they manage to capture her and take her to General Marmalade, who decided to use her as a weapon. But one day, without warning, the creature broke the chains and escaped, disemboweling anyone who tried to stop her.
https://www.youtube.com/watch?v=HdnxWm2JTfQ Nobody knows about H.I.V.E.’s origins, nor why she chose to join Harec’s Raiders and their rebellion against the invading humans, but there’s no doubt about this creature’s lethality. H.I.V.E. infects every weapon she touches, using them to impregnate enemies with pheromones. Then, the insect colony inhabiting her body, attracted by those pheromones, leeches away all the target’s life, returning to H.I.V.E.’s body and replenishing her own health.
H.I.V.E. can be recruited now for use in all Raiders of the Broken Planet campaigns.
The Umbra Wardogs awaken a violent creature in the depths of the old Uddas Nassar Temple on the Broken Planet. With blood and sweat, they manage to capture her and take her to General Marmalade, who decided to use her as a weapon. But one day, without warning, the creature broke the chains and escaped, disemboweling anyone who tried to stop her.
https://www.youtube.com/watch?v=HdnxWm2JTfQ Nobody knows about H.I.V.E.’s origins, nor why she chose to join Harec’s Raiders and their rebellion against the invading humans, but there’s no doubt about this creature’s lethality. H.I.V.E. infects every weapon she touches, using them to impregnate enemies with pheromones. Then, the insect colony inhabiting her body, attracted by those pheromones, leeches away all the target’s life, returning to H.I.V.E.’s body and replenishing her own health.
H.I.V.E. can be recruited now for use in all Raiders of the Broken Planet campaigns.