Creature Codex — Skaven

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arachcobra

Skaven

thecreaturecodex

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“Skaven” © Hai Phan, accessed at his deviantArt page here

[Commissioned by @arachcobra​. Like with some of the other pop culture conversions I’ve written, there has been so much written about Warhammer’s skaven that my version cannot possibly hope to cover all of it. So rather than doing a 100% faithful recreation, I have blended the Warhammer version with PFRPG canon. Namely to address that more benevolent ratfolk already exist in the setting. I dabbled with giving them racial HD before deciding to go in a playable race direction. Murnath the Horned Rat appears in Book of the Damned, and I assume he is intended as a Warhammer homage, so bringing him in seemed a natural fit.]

Skaven
CR 1/3 CE Humanoid

This humanoid stands a head shorter than a human, with slumped posture. They appear like a humanoid rat with sharp teeth and beady eyes. They are dressed in patchwork armor and carry a sword and shield.

The skaven are a mutated offshoot of the ratfolk created by mad science and demonic intervention. The first skavens were ratfolk mutated by exposure to Abyssal energy. They grew in size and their minds warped towards savage evil, escaping from their captors and creating their own cultish society. Almost all skaven are zealously devoted to Murnath, the Horned Rat, and believe that they were created by his blessing. Skaven speak Queekish, a high-speed pidgin of Aklo, Abyssal and Undercommon.

Skavens are fractious and violent, devoted to their clans above all others. Hierarchy is important among skavens is important, with the strong dominating the weak, and individuals constantly seeking out the weaknesses of their peers for opportunities to advance. Occasionally a powerful demagogue will be able to unite clans to form armies against other species and cultures, but they spend much of their energy warring against each other. Skaven society is grossly misogynistic—female skavens are referred to as “breeders”, and few female skavens advance far without disguising themselves or escaping their clans and setting out on their own. Most skavens are brown or grey, but those with unusual fur colors are often collected and raised from an early age for service to a particular faction. Black skavens are trained as assassins, and white skavens are seen as destined for the priesthood.

Skavens advance by character class. The skaven statistics below represent a skaven “slave rat”, fit mostly for manual labor and disposable in combat. Those of higher rank take levels in PC classes—fighter, barbarian, gunslinger and alchemist are commonly taken. Black-furred skaven typically advance as rogues or slayers, training for the assassin or shadowdancer prestige classes. White-furred skaven typically advance as oracles or sorcerers, or both as mystic theurges.

Skaven as Player Characters
A skaven does not have racial Hit Dice, and advances by character level. A skaven’s racial traits are as follows
+2 Dex, +2 Con, -2 Wis
Skavens are nimble and hardy, but reckless and cowardly
Humanoid
A skaven is a humanoid with the ratfolk subtype
Medium size
A skaven suffers no penalties and gains no benefits from its size
Normal Speed
A skaven moves at 30 ft.
Darkvision 60 ft.
Scent
A skaven gains scent, as per the universal monster quality
Squalid
A skaven gains a +2 racial bonus on all saving throws against disease, poison and any spell or effect that causes the sickened or nauseated condition
Light Sensitivity
A skaven takes a -1 penalty to attack rolls in bright light
Bite
A skaven gains a bite attack as a primary natural weapon that deals 1d4 points of damage. When attacking with a weapon, this becomes a secondary natural attack.
Languages
Skaven begin play speaking Queekish. A skaven with an Intelligence bonus can select from the following bonus languages: Abyssal, Aklo, Draconic, Common, Dwarven, Gnoll, Goblin, Orc, and Undercommon.

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arachcobra

Neat adaption. Pleasantly surprised to see they became a player character option. I had honestly forgotten Murnath existed, but I think you’re right in that he is a reference. Though I’d probably buff him up to full-blown demon lord rather than just nascent one in my campaign to better match the Horned Rat in the original setting.

thecreaturecodex

If you’re going to adapt Murnath into the Horned Rat, might I suggest replacing his Animal domain and Fur subdomain with Artifice and Toil? The skaven aren’t exactly beast tamers, but their priesthood and their artificers are pretty much one and the same, at least according to my limited understanding

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