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Licensing & Open Source


Droidcon, Berlin - 4 Nov 2009


Volker Hirsch
CEO
Blue Beck
Who is this guy?
                                Investment Opportunity: Little World Gifts
                                (redefining digital gifts)
                                Opportunity
                                Little World Gifts offers an appealing investment opportunity for
                                investors seeking significant returns from early stage investment in
                                high growth markets. Little World Gifts is positioned to maximise
                                returns through creating a new market for digital goods on mobile
                                starting with the iPhone platform with deep web and social network
                                (Facebook) integration. The opportunity builds on the exciting
                                landscape of the booming (yet still early and undeveloped) mobile
                                smartphone space, and the potentially enormous (and also early)
                                digital goods space. With extremely low overheads and high
                                margins, the company is set to turn over £2m in year 1, 50% of
                                which is profit. With a valuation of £2m (Year 1 profit x2), Little World Gifts is seeking £150,000 Angel investment
                                ahead of launch in exchange for 10% equity in the business. This is an opportunity to get involved early in a
                                dynamic business at the very leading edge of both the digital goods, and the iPhone / mobile 2.0 sectors.


                                Enormous Market Potential
  Corporate Strategy - Licensingmarket M&A / Corporate Finance
                           The potential - for Little World Gifts is
                                large now, and growing rapidly. The Digital
                                Goods Market will see exponential growth in
                                coming years, and whilst iPhone already
                                has a strong customer base of content
                                hungry consumers (70% of customers pay
                                on average $80/year) for content in the
                                iTunes App Store), smart phone usage is set
                                to increase dramatically. Little World Gifts
                                will be on 50% of smart phones by 2014.
                                                                                  Growth in Global Mobile Marketing Spend
                                                                        $5.70bn                                             !
                                                                                  In addition there is an increasing demand for mobile marketing
                                                                                  and for digital goods solutions (as a key part of a digital
                                                                                  marketing strategy). Mobile will be more appealing and attract
                                       $2.16bn                                    increased marketing spend by brands. ($5.7bn in 2014).
                             $1.70bn

                              2009      2010     2011   2012    2013     2014

                                Growth in Digital Goods Market
                                                                                     $7B
                                Digital Goods (and specifically gifts) have
                                been popularised by services such as
                                QQ.com (China), Cyworld (South Korea),            $4.67B
Why am I talking about Licensing?
Here it Comes
Q: Do brands care for open source?

A: No.


                 Brands are platform-agnostic.
Licensing rationale

            Developer




              License




              $$   $
How (on earth) do I get a
       license?
Common Solutions:

1.              2.
The Average Licensing Model
(Simplified Version of how it was, is and always has been)
• Go back to
                                                                                                                                                      • Developer looks at roadmap
                                                                                                                                                         and realises he needs
                                                                                                                                                         another license


                                                                             • Developer distributes through his channels
                                                                             AND/OR
                  • Licensor puts out RFP
                  OR                                                         • Developer finds publishers and/or aggregators to
                                                                               distribute it through
                  • Developer approaches licensor directly                                                                                            • See green star...


                                                                                                                             • Game is finished and filed for
                                                                                                                                approval.
                                                                            • See the green star...
• Developer prepares reply to RFP
OR                                                                                                                                                 • Developer waits for approval.
• Developer prepares offer outlining creative                    • Developer goes ahead.
     concept and commercial case.                                  Finalises beta build and files
                                                                   for approval.
                                                                                                          • Licensor approves design.


                                                                                                                                               • Developer gets formal design
      • Developer manages to get Licensor’s attention                                                                                              document under way and
      OR                                                                           • Kick-off meeting between Licensor                             files for approval.
      • Developer loses...                                                            and Developer: will include creative
                                                                                      teams, approval departments, etc.
                                                                                      Look for introductions to other
                                                                                      licensees as it helps with co-
                                                                                      marketing
      • In the latter case, go back to
                                                                                                                                            • Deal is signed!

                                            • If successful, Licensor comes back with huge
                                                royalty (“50% minimum!!!”) and MG demands                            • Period of negotiations between expensive lawyers over every
                                                (including sizable up-front payments; “mid-6                            little term (“best efforts” vs “commercially reasonable efforts”,
                                                figures”).                                                               etc, etc, etc, etc)



       • Developer (or his banker) gets heart attack and pushes back with
           elaborate explanation on development effort needed.
                                                                                            • The Parties negotiate hard and for weeks (or
                                                                                                   months) until they reach common ground (which
                                                                                                   Licensor think is shabby and leaves Developer
                                                                                                   wondering how to ever repay his debt...
Result

 1. Lucky                                          2. Not so lucky




   This game delivered on brand value, execution      I am not saying that this is a bad game. But it IS
             and commercial success.                               a poor use of a brand.
Not very compelling.
Show me the money...
It’s in your pocket...
                    Catchy phrase inspired by Jonathan MacDonald




         Just ask the right question!
Licensing



Q: What do brands look for?
BRAND Licensing


       Q: What do brands look for?
A: Users.




  Users are also commonly known as “customers” or “consumers”
Sell or Else...




                  David Ogilvy
BRANDS...

• Sell Services & products.
• Promote their Image & Message.

• Open additional revenue streams...
  - Licensing!?


            Licensing is NOT core!
Media vs Non-Media Brands


Non-media (e.g. VW, P&G, Carling): extend
their brand and image.


Media (e.g. FT, Hasbro, Fox):
(also) building additional verticals.
The right question:




How can you help them?
Here’s your Pitch:
Use Media to Extend Reach!


Digital media advantage vs analogue
               media:

 interactive, i.e. multi-directional.
Use Mobile to Extend Reach!

Mobile is the most powerful digital
medium to date.

Why?

   1.It’s Big (numbers)
   2.It’s Personal (nature)
   3.It’s really personal (Identification
     of needs)
480,000,000
480,000,000
Daily global circulation of newspapers
480,000,000
Daily global circulation of newspapers

           1,500,000,000
480,000,000
Daily global circulation of newspapers

         1,500,000,000
     Number of Internet users
480,000,000
Daily global circulation of newspapers

         1,500,000,000
     Number of Internet users

           1,700,000,000
480,000,000
Daily global circulation of newspapers

         1,500,000,000
     Number of Internet users

         1,700,000,000
      Number of credit cards
480,000,000
Daily global circulation of newspapers

         1,500,000,000
     Number of Internet users

         1,700,000,000
      Number of credit cards

           2,250,000,000
480,000,000
Daily global circulation of newspapers

         1,500,000,000
     Number of Internet users

         1,700,000,000
      Number of credit cards

          2,250,000,000
  Number of tooth brushes in use
480,000,000
Daily global circulation of newspapers

         1,500,000,000
     Number of Internet users

         1,700,000,000
      Number of credit cards

          2,250,000,000
  Number of tooth brushes in use

           4,600,000,000
480,000,000
 Daily global circulation of newspapers

          1,500,000,000
      Number of Internet users

          1,700,000,000
       Number of credit cards

           2,250,000,000
   Number of tooth brushes in use

           4,600,000,000
Number of mobile phone subscriptions
The Nature of Mobile: It’s a 1st!

•   Personal mass media
•   Always carried
•   Always on
•   Built-in billing system
•   Always present at the point of creative impulse
•   Accurate audience identification




                                      Tomi Ahonen, Mobile the 7th Mass Media, 2008;
                             Alan Moore & Jonathan MacDonald, The Glittering Allure of
                                                            the Mobile Society, 2008
Significance of Mobile to Users...

•   91% of people have their mobile within arm’s reach 24/7.
                                                                    Morgan Stanley 2007




•   64% of Americans are not willing to share their mobile with anyone. 60%
    of married people will not share their mobile with their spouse!

                                                                     Wired Magazine 2006




•   I takes an average of 26 h for a user to report a lost wallet but only 68
    minutes to report a lost mobile phone.
                                                                             Unisys Survey



•   8 out of 10 German men would rather lose their wife than their mobile
    phone.
                                                          Jonathan MacDonald; Survey of 10
                                                             German men at 1am in a bar...
... and how Brands use it...

• In 2008, Procter & Gamble spent 0.17% of their advertising
   budget on mobile.
                                                  Informa/Acision/OgilvyOne



• Volkswagen spent 1% of their DIGITAL budget on mobile
   (that was 2008...).
                                         VW CRM Manager cited by Andrew Grill




BUT

Volkswagen also just announced that the ONLY campaign for
the 2010 VW Golf GTI will be an iPhone Game (“Real Racing
GTI”)... Quick learning!*

                                                       * This is autumn 2009
(c) gapingvoid
Change the Language...
Change the Language...
Engagement!
• Engage, don’t lecture.
• Be Sincere. Mean what you say.
• Result: users become brand ambassadors.




                     +        No Fine Print


      YOU!
Engagement!
• Games & apps are perfect for this!
  - Interaction.
  - Less intrusion.
  - Brand takes centre stage: shine!
  - Love it, recommend it.
                                 74% of all purchases are made because of
                                              recommendations by friends!
                                                           Bain Consulting
Old World vs New World: It works now.
  176x208 J2ME games   Current-generation iPhone games
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
X
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
10100110010011100101010101110
01100110101101001100100100100
Brands’ and Users’ Perspective: Shine,
not tech talk.




             vs
Damn’ it! This all smells of iPhone!




                         Where’s Android?



        (c) gapingvoid
It’s here:   Well, it COULD be here (if the Open
               Handset Alliance executes well).
Let’s ask again:


  Q: Do brands care for open source?

  A: Yes.
This is why:

123,296,966,069,999,387,456
This is why:

123,296,966,069,999,387,456



   The Law of Big Numbers
How Android apps compare (1)
APPS AVAILABLE                                       FREE AND PAID
Total # of apps                           Paid vs Free
  Apple       Android        BlackBerry                                   Free             Paid



          12,000                                Apple App Store   23%                        77%
               2,900

                                          Google Android Market                  64%         36%


                        88,000             BlackBerry App World   24%                        76%


                                                                        Distimo, CTIA San Diego, 2009
How Android apps compare (2)




                          Flurry Analytics Blog, 6 Aug. 2009
Android is set to explode.
                         Eric Schmidt, CEO Google
Inspiration!

$




                   t
Android’s Weapon

     OPEN = Infinite scale!
                   Platforms

                    Vendors
The Equation:
  Brands want users.
+ Users want good stuff (and don’t care if it is open/
  closed, widget/app, this/that... as long as it works)
+ Brands want big numbers.
+ Android has (OK: will have) big numbers.
+ Android can deliver kool-aid.




   = Great Opportunity for Brands


   (= $$   $ for Everyone [incl. Developer])
Summing up:

• Engage, don’t lecture.
• Treat licensing as a brand extension, not as a
     (presumed) means to sell 0.x% more.
•    Forget tech-heavy preaching. Just deliver
     compelling stuff to your users.
•    Deliver it in big numbers.



Got all that? You have a winner!


BTW: Winner means that the user wins! The rest (incl. $$$) comes then almost on its own...
Image & Video Credits
http://www.explodingdog.com/drawing/ihavenoidea.jpg
http://1.bp.blogspot.com/_Vr8Xl0cbUZA/SVJzaekjMQI/AAAAAAAAFWU/gvOyNNzcdis/s400/Image+%3D+clueless+is+no+excuse.jpg
http://www.mtco.com/~rkblack/Open-Door_0032a.jpg
http://filmgordon.files.wordpress.com/2009/03/conneryaston.jpg
http://www.gapingvoidgallery.com/images/talkedjgif002.jpg
http://www.iphoneincanada.ca/wp-content/uploads/2008/07/carling_ipint.png
http://www.mobileshop.com/blog/wp-content/uploads/2008/10/ipint-virtual-beer-under-fire.bmp
http://farm4.static.flickr.com/3250/3074199062_f434be862a_o.jpg
http://miraloqueveo.files.wordpress.com/2008/09/david-ogilvy.jpg
http://www.nationalserviceexpress.com/mogulus-user-uploads.s3.amazonaws.com/B6A8222A-4B39-2BD5-CF85-179823589EF8.jpg
http://gapingvoidgallery.com
http://nexus404.com/Blog/2009/10/23/2010-volkswagen-gti-presented-in-iphone-game-play-firement-real-racing-and-win-a-2010-vw-gti-exclusively-
on-the-iphone/
http://www.toptenreviews.com/i/rev/misc/articles/old_blog/blog_963_1.jpg
http://www.iphonic.tv/assets_c/2009/07/barclaycard-waterslide-extreme-1-thumb-430x285-92255.png
http://www.oneighturbo.com/wp-content/uploads/2009/09/01-oneighturbo-sciroccoR-iphone-091509.jpg
http://media.photobucket.com/image/papa%20roach/crazyOAgirlFERlife/Papa_Roach.png
http://www.youtube.com/watch?v=dPYM-XTqcec
http://markhirschfeld.files.wordpress.com/2009/08/open-door1.jpg
http://www.freeverse.com/assets/games/9003/screenshots/456/174114905.jpg
http://www.firemint.com/realracing/screenshots.html
http://i264.photobucket.com/albums/ii187/botvinya/worker_mechanic.jpg
Thank you!



             +44 7843 599 678

             @vhirsch

             vhirsch@bluebeck.co.uk

             http://bluebeck.co.uk

             http://vhirsch.com/blog

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Licensing And Open Source 2009.11.03

  • 1. Licensing & Open Source Droidcon, Berlin - 4 Nov 2009 Volker Hirsch CEO Blue Beck
  • 2. Who is this guy? Investment Opportunity: Little World Gifts (redefining digital gifts) Opportunity Little World Gifts offers an appealing investment opportunity for investors seeking significant returns from early stage investment in high growth markets. Little World Gifts is positioned to maximise returns through creating a new market for digital goods on mobile starting with the iPhone platform with deep web and social network (Facebook) integration. The opportunity builds on the exciting landscape of the booming (yet still early and undeveloped) mobile smartphone space, and the potentially enormous (and also early) digital goods space. With extremely low overheads and high margins, the company is set to turn over £2m in year 1, 50% of which is profit. With a valuation of £2m (Year 1 profit x2), Little World Gifts is seeking £150,000 Angel investment ahead of launch in exchange for 10% equity in the business. This is an opportunity to get involved early in a dynamic business at the very leading edge of both the digital goods, and the iPhone / mobile 2.0 sectors. Enormous Market Potential Corporate Strategy - Licensingmarket M&A / Corporate Finance The potential - for Little World Gifts is large now, and growing rapidly. The Digital Goods Market will see exponential growth in coming years, and whilst iPhone already has a strong customer base of content hungry consumers (70% of customers pay on average $80/year) for content in the iTunes App Store), smart phone usage is set to increase dramatically. Little World Gifts will be on 50% of smart phones by 2014. Growth in Global Mobile Marketing Spend $5.70bn ! In addition there is an increasing demand for mobile marketing and for digital goods solutions (as a key part of a digital marketing strategy). Mobile will be more appealing and attract $2.16bn increased marketing spend by brands. ($5.7bn in 2014). $1.70bn 2009 2010 2011 2012 2013 2014 Growth in Digital Goods Market $7B Digital Goods (and specifically gifts) have been popularised by services such as QQ.com (China), Cyworld (South Korea), $4.67B
  • 3. Why am I talking about Licensing?
  • 4.
  • 6. Q: Do brands care for open source? A: No. Brands are platform-agnostic.
  • 7. Licensing rationale Developer License $$ $
  • 8. How (on earth) do I get a license?
  • 10. The Average Licensing Model (Simplified Version of how it was, is and always has been)
  • 11. • Go back to • Developer looks at roadmap and realises he needs another license • Developer distributes through his channels AND/OR • Licensor puts out RFP OR • Developer finds publishers and/or aggregators to distribute it through • Developer approaches licensor directly • See green star... • Game is finished and filed for approval. • See the green star... • Developer prepares reply to RFP OR • Developer waits for approval. • Developer prepares offer outlining creative • Developer goes ahead. concept and commercial case. Finalises beta build and files for approval. • Licensor approves design. • Developer gets formal design • Developer manages to get Licensor’s attention document under way and OR • Kick-off meeting between Licensor files for approval. • Developer loses... and Developer: will include creative teams, approval departments, etc. Look for introductions to other licensees as it helps with co- marketing • In the latter case, go back to • Deal is signed! • If successful, Licensor comes back with huge royalty (“50% minimum!!!”) and MG demands • Period of negotiations between expensive lawyers over every (including sizable up-front payments; “mid-6 little term (“best efforts” vs “commercially reasonable efforts”, figures”). etc, etc, etc, etc) • Developer (or his banker) gets heart attack and pushes back with elaborate explanation on development effort needed. • The Parties negotiate hard and for weeks (or months) until they reach common ground (which Licensor think is shabby and leaves Developer wondering how to ever repay his debt...
  • 12. Result 1. Lucky 2. Not so lucky This game delivered on brand value, execution I am not saying that this is a bad game. But it IS and commercial success. a poor use of a brand.
  • 14. Show me the money...
  • 15. It’s in your pocket... Catchy phrase inspired by Jonathan MacDonald Just ask the right question!
  • 16. Licensing Q: What do brands look for?
  • 17. BRAND Licensing Q: What do brands look for?
  • 18. A: Users. Users are also commonly known as “customers” or “consumers”
  • 19. Sell or Else... David Ogilvy
  • 20. BRANDS... • Sell Services & products. • Promote their Image & Message. • Open additional revenue streams... - Licensing!? Licensing is NOT core!
  • 21. Media vs Non-Media Brands Non-media (e.g. VW, P&G, Carling): extend their brand and image. Media (e.g. FT, Hasbro, Fox): (also) building additional verticals.
  • 22. The right question: How can you help them?
  • 24. Use Media to Extend Reach! Digital media advantage vs analogue media: interactive, i.e. multi-directional.
  • 25. Use Mobile to Extend Reach! Mobile is the most powerful digital medium to date. Why? 1.It’s Big (numbers) 2.It’s Personal (nature) 3.It’s really personal (Identification of needs)
  • 26.
  • 29. 480,000,000 Daily global circulation of newspapers 1,500,000,000
  • 30. 480,000,000 Daily global circulation of newspapers 1,500,000,000 Number of Internet users
  • 31. 480,000,000 Daily global circulation of newspapers 1,500,000,000 Number of Internet users 1,700,000,000
  • 32. 480,000,000 Daily global circulation of newspapers 1,500,000,000 Number of Internet users 1,700,000,000 Number of credit cards
  • 33. 480,000,000 Daily global circulation of newspapers 1,500,000,000 Number of Internet users 1,700,000,000 Number of credit cards 2,250,000,000
  • 34. 480,000,000 Daily global circulation of newspapers 1,500,000,000 Number of Internet users 1,700,000,000 Number of credit cards 2,250,000,000 Number of tooth brushes in use
  • 35. 480,000,000 Daily global circulation of newspapers 1,500,000,000 Number of Internet users 1,700,000,000 Number of credit cards 2,250,000,000 Number of tooth brushes in use 4,600,000,000
  • 36. 480,000,000 Daily global circulation of newspapers 1,500,000,000 Number of Internet users 1,700,000,000 Number of credit cards 2,250,000,000 Number of tooth brushes in use 4,600,000,000 Number of mobile phone subscriptions
  • 37. The Nature of Mobile: It’s a 1st! • Personal mass media • Always carried • Always on • Built-in billing system • Always present at the point of creative impulse • Accurate audience identification Tomi Ahonen, Mobile the 7th Mass Media, 2008; Alan Moore & Jonathan MacDonald, The Glittering Allure of the Mobile Society, 2008
  • 38. Significance of Mobile to Users... • 91% of people have their mobile within arm’s reach 24/7. Morgan Stanley 2007 • 64% of Americans are not willing to share their mobile with anyone. 60% of married people will not share their mobile with their spouse! Wired Magazine 2006 • I takes an average of 26 h for a user to report a lost wallet but only 68 minutes to report a lost mobile phone. Unisys Survey • 8 out of 10 German men would rather lose their wife than their mobile phone. Jonathan MacDonald; Survey of 10 German men at 1am in a bar...
  • 39. ... and how Brands use it... • In 2008, Procter & Gamble spent 0.17% of their advertising budget on mobile. Informa/Acision/OgilvyOne • Volkswagen spent 1% of their DIGITAL budget on mobile (that was 2008...). VW CRM Manager cited by Andrew Grill BUT Volkswagen also just announced that the ONLY campaign for the 2010 VW Golf GTI will be an iPhone Game (“Real Racing GTI”)... Quick learning!* * This is autumn 2009
  • 43. Engagement! • Engage, don’t lecture. • Be Sincere. Mean what you say. • Result: users become brand ambassadors. + No Fine Print YOU!
  • 44. Engagement! • Games & apps are perfect for this! - Interaction. - Less intrusion. - Brand takes centre stage: shine! - Love it, recommend it. 74% of all purchases are made because of recommendations by friends! Bain Consulting
  • 45. Old World vs New World: It works now. 176x208 J2ME games Current-generation iPhone games
  • 48. Brands’ and Users’ Perspective: Shine, not tech talk. vs
  • 49. Damn’ it! This all smells of iPhone! Where’s Android? (c) gapingvoid
  • 50. It’s here: Well, it COULD be here (if the Open Handset Alliance executes well).
  • 51. Let’s ask again: Q: Do brands care for open source? A: Yes.
  • 54. How Android apps compare (1) APPS AVAILABLE FREE AND PAID Total # of apps Paid vs Free Apple Android BlackBerry Free Paid 12,000 Apple App Store 23% 77% 2,900 Google Android Market 64% 36% 88,000 BlackBerry App World 24% 76% Distimo, CTIA San Diego, 2009
  • 55. How Android apps compare (2) Flurry Analytics Blog, 6 Aug. 2009
  • 56. Android is set to explode. Eric Schmidt, CEO Google
  • 58. Android’s Weapon OPEN = Infinite scale! Platforms Vendors
  • 59. The Equation: Brands want users. + Users want good stuff (and don’t care if it is open/ closed, widget/app, this/that... as long as it works) + Brands want big numbers. + Android has (OK: will have) big numbers. + Android can deliver kool-aid. = Great Opportunity for Brands (= $$ $ for Everyone [incl. Developer])
  • 60. Summing up: • Engage, don’t lecture. • Treat licensing as a brand extension, not as a (presumed) means to sell 0.x% more. • Forget tech-heavy preaching. Just deliver compelling stuff to your users. • Deliver it in big numbers. Got all that? You have a winner! BTW: Winner means that the user wins! The rest (incl. $$$) comes then almost on its own...
  • 61. Image & Video Credits http://www.explodingdog.com/drawing/ihavenoidea.jpg http://1.bp.blogspot.com/_Vr8Xl0cbUZA/SVJzaekjMQI/AAAAAAAAFWU/gvOyNNzcdis/s400/Image+%3D+clueless+is+no+excuse.jpg http://www.mtco.com/~rkblack/Open-Door_0032a.jpg http://filmgordon.files.wordpress.com/2009/03/conneryaston.jpg http://www.gapingvoidgallery.com/images/talkedjgif002.jpg http://www.iphoneincanada.ca/wp-content/uploads/2008/07/carling_ipint.png http://www.mobileshop.com/blog/wp-content/uploads/2008/10/ipint-virtual-beer-under-fire.bmp http://farm4.static.flickr.com/3250/3074199062_f434be862a_o.jpg http://miraloqueveo.files.wordpress.com/2008/09/david-ogilvy.jpg http://www.nationalserviceexpress.com/mogulus-user-uploads.s3.amazonaws.com/B6A8222A-4B39-2BD5-CF85-179823589EF8.jpg http://gapingvoidgallery.com http://nexus404.com/Blog/2009/10/23/2010-volkswagen-gti-presented-in-iphone-game-play-firement-real-racing-and-win-a-2010-vw-gti-exclusively- on-the-iphone/ http://www.toptenreviews.com/i/rev/misc/articles/old_blog/blog_963_1.jpg http://www.iphonic.tv/assets_c/2009/07/barclaycard-waterslide-extreme-1-thumb-430x285-92255.png http://www.oneighturbo.com/wp-content/uploads/2009/09/01-oneighturbo-sciroccoR-iphone-091509.jpg http://media.photobucket.com/image/papa%20roach/crazyOAgirlFERlife/Papa_Roach.png http://www.youtube.com/watch?v=dPYM-XTqcec http://markhirschfeld.files.wordpress.com/2009/08/open-door1.jpg http://www.freeverse.com/assets/games/9003/screenshots/456/174114905.jpg http://www.firemint.com/realracing/screenshots.html http://i264.photobucket.com/albums/ii187/botvinya/worker_mechanic.jpg
  • 62. Thank you! +44 7843 599 678 @vhirsch vhirsch@bluebeck.co.uk http://bluebeck.co.uk http://vhirsch.com/blog