Shadow Demon Species in Faerûn | World Anvil
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Shadow Demon

When a demon’s body is destroyed but the fiend is prevented from reforming in the Abyss, its essence sometimes takes on a vague physical form. These shadow demons exist outside the normal abyssal hierarchy, since their creation results most often from mortal magic, not from transformation or promotion.   Shadow demons all but disappear in the darkness, and they can creep about without making a sound. A shadow demon uses its insubstantial claws to feast on its victim’s fears, to taste its memories, and drink in its doubts. Bright light harries this fiend and shows its distinct shape, resolving it from a blur of darkness to a winged humanoid creature whose lower body trails off into nothing, and whose claws rend a victim’s mind.   A shadow demon doesn’t require air, food, drink, or sleep.    

Shadow Demon CR: 4 (1,100 XP)

Medium fiend (demon), chaotic evil
Armor Class: 13
Hit Points: 66 (12d8 + 12)
Speed: 30 ft , fly: 30 ft

STR

1 -5

DEX

17 +3

CON

12 +1

INT

14 +2

WIS

13 +1

CHA

14 +2

Saving Throws: Dex +5, Cha +4
Skills: Stealth +7
Damage Vulnerabilities: Radiant
Damage Resistances: Acid, Fire, Necrotic, Thunder, as well as Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities: Cold, Lightning, Poison
Condition Immunities: Exhausted, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Darkvision 120 feet, Passive Perception 11
Languages: Abyssal, Telepathy 120 feet
Challenge Rating: 4 (1,100 XP)

Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.   Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 feet, one creature. Hit: 2d6 + 3 psychic damage or, if the demon had advantage on the attack roll, 4d6 + 3 psychic damage.

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
4 to 6 feet
Average Weight
0 pounds

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